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Text File  |  1997-03-18  |  106KB  |  4,996 lines

  1. #==========================================================================
  2. # OBJECTS.ODL        Darklight Object Description Language File
  3. #==========================================================================
  4.  
  5. objects
  6.  
  7. # note cameos removed
  8.  
  9. #==========================================================================
  10. # Section Numbers...
  11. #
  12. # 0 repton craft
  13. # 1 ovon craft
  14. # 2 other craft
  15. # 3 weapons
  16.  
  17. #==========================================================================
  18. #
  19. # REPTONS...
  20. #
  21.  
  22.  
  23. type "vulftr01"
  24.     group "reptons"
  25.     viewer
  26.         #title "Repton Vulture Fighter"
  27.         distance 40
  28.         section 0
  29.         blueprint "vulftr.pcx"
  30.     cockpit 0 0 11
  31.     cannon
  32.         position -6.3 0 9.85
  33.         position 6.3 0 9.85
  34.     dynamics
  35.         mass 1300    #1600
  36.         linear drag 70
  37.         yaw drag 150
  38.         pitch drag 150
  39.         bank drag 100
  40.         vertical stability 0
  41.         linear thrust 100
  42.         angular thrust 1
  43.     components
  44.         normal "body"
  45.             sfx "small_engine"
  46.             strength 50
  47.             collision test vertex margin 5
  48.             shape
  49.                 "reptons\vulftr01\hi" < 150
  50.                 "reptons\vulftr01\md" < 400
  51.                 "reptons\vulftr01\lo" < 1200
  52.                 "reptons\vulftr01\vl" < 1700
  53.     structure
  54.         "body"
  55.  
  56. #--------------------------------------------------------------------------
  57.  
  58. type "repman"
  59.     group "reptons"
  60.     viewer
  61.         #title "Repton Figure"
  62.         distance 8
  63.         section 0
  64.         blueprint "repman01.pcx"
  65.     dynamics
  66.         mass 400
  67.         linear drag 50
  68.         yaw drag 80
  69.         pitch drag 80
  70.         bank drag 70
  71.         vertical stability 0
  72.         linear thrust 20
  73.         angular thrust 0.6
  74.     components
  75.         normal "body"
  76.             sfx "small_engine"
  77.             strength 50
  78.             collision test vertex margin 5
  79.             shape
  80.                 "reptons\repman01\hi" < 1000
  81.     structure
  82.         "body"
  83.  
  84. #--------------------------------------------------------------------------
  85.  
  86.  
  87. type "reppulse"
  88.     group "reptons"
  89.     viewer
  90.         #title "Repton Pulse Cannon"
  91.         distance 110
  92.         section 0
  93.         blueprint "reppulse.pcx"
  94.     dynamics
  95.         mass 1600
  96.         linear drag 70
  97.         yaw drag 150
  98.         pitch drag 150
  99.         bank drag 100
  100.         vertical stability 0
  101.         linear thrust 100
  102.         angular thrust 1
  103.     components
  104.         normal "body"
  105.             sfx "small_engine"
  106.             strength 50
  107.             collision test vertex margin 5
  108.             shape
  109.                 "reptons\reppulse\body\hi" < 150
  110.                 "reptons\reppulse\body\md" < 400
  111.                 "reptons\reppulse\body\lo" < 1200
  112.                 "reptons\reppulse\body\vl" < 1700
  113.         normal "guns"
  114.             strength 50
  115.             collision test vertex margin 5
  116.             shape
  117.                 "reptons\reppulse\guns\out\hi" < 150
  118.                 "reptons\reppulse\guns\out\md" < 400
  119.                 "reptons\reppulse\guns\out\lo" < 1200
  120.     structure
  121.         "body"
  122.         "guns"
  123.  
  124. #--------------------------------------------------------------------------
  125.  
  126. type "repescape"
  127.     group "reptons"
  128.     viewer
  129.         #title "Repton Escape Pod"
  130.         distance 30
  131.         section 0
  132.                 blueprint "rescape.pcx"
  133.     cockpit 0 0 11
  134.     dynamics
  135.         mass 1000
  136.         linear drag 70
  137.         yaw drag 150
  138.         pitch drag 150
  139.         bank drag 100
  140.         vertical stability 0
  141.         linear thrust 100
  142.         angular thrust 1
  143.     components
  144.         normal "body"
  145.             sfx "small_engine"
  146.             strength 25
  147.             collision test vertex margin 5
  148.             shape
  149.                 "reptons\rescape\hi" < 150
  150.                 "reptons\rescape\md" < 400
  151.                 "reptons\rescape\lo" < 1200
  152.                 "reptons\rescape\vl" < 1700
  153.     structure
  154.         "body"
  155.  
  156. #--------------------------------------------------------------------------
  157.  
  158. type "bomb trainer"
  159.     group "drones"
  160.     points 150
  161.     viewer
  162.         #title "Repton Bombing Trainer"
  163.         distance 40
  164.         section 0
  165.         blueprint "reptrain.pcx"
  166.     dynamics
  167.         mass 1600
  168.         linear drag 70
  169.         yaw drag 100
  170.         pitch drag 100
  171.         bank drag 100
  172.         vertical stability 0
  173.         linear thrust 50
  174.         angular thrust 0.8
  175.     components
  176.         normal "body"
  177.             sfx "small_engine"
  178.             strength 25
  179.             collision test vertex margin 5
  180.             shape
  181.                 "reptons\bmbtrnr\hi" < 150
  182.                 "reptons\bmbtrnr\md" < 400
  183.                 "reptons\bmbtrnr\lo" < 1200
  184.                 "reptons\bmbtrnr\vl" < 1700
  185.     structure
  186.         "body"
  187.  
  188. #--------------------------------------------------------------------------
  189.  
  190. type "combat trainer"
  191.     group "drones"
  192.     points 150
  193. #    viewer
  194. #        #title "Repton Bombing Trainer"
  195. #        distance 40
  196. #        section 0
  197. #        blueprint "reptrain.pcx"
  198.     cannon
  199.         position 0 0 15
  200.     dynamics
  201.         mass 1600
  202.         linear drag 70
  203.         yaw drag 100
  204.         pitch drag 100
  205.         bank drag 100
  206.         vertical stability 0
  207.         linear thrust 50
  208.         angular thrust 0.8
  209.     components
  210.         normal "body"
  211.             sfx "small_engine"
  212.             strength 25
  213.             collision test vertex margin 5
  214.             shape
  215.                 "reptons\bmbtrnr\hi" < 150
  216.                 "reptons\bmbtrnr\md" < 400
  217.                 "reptons\bmbtrnr\lo" < 1200
  218.                 "reptons\bmbtrnr\vl" < 1700
  219.     structure
  220.         "body"
  221.  
  222. #--------------------------------------------------------------------------
  223.  
  224. type "reptrnr"
  225.     group "reptons"
  226.     viewer
  227.         #title "Repton Trainer Craft"
  228.         distance 40
  229.         section 0
  230.         blueprint "reptrain.pcx"
  231.     cockpit 0 0 11
  232.     dynamics
  233.         mass 1600
  234.         linear drag 70
  235.         yaw drag 100
  236.         pitch drag 100
  237.         bank drag 100
  238.         vertical stability 0
  239.         linear thrust 110
  240.         angular thrust 0.8
  241.     components
  242.         normal "body"
  243.             sfx "small_engine"
  244.             strength 100
  245.             collision test vertex margin 5
  246.             shape
  247.                 "reptons\reptrnr\hi" < 150
  248.                 "reptons\reptrnr\md" < 400
  249.                 "reptons\reptrnr\lo" < 1200
  250.                 "reptons\reptrnr\vl" < 1700
  251.     structure
  252.         "body"
  253.  
  254. #--------------------------------------------------------------------------
  255.  
  256. type "repftr02"
  257.     group "reptons"
  258.     viewer
  259.         #title "Repton Gunship"
  260.         distance 55
  261.         section 0
  262.         blueprint "repftr.pcx"
  263.     cockpit 0 0.65 13.5
  264.     cannon
  265.         position -6.3 0 10
  266.         position 6.3 0 10
  267.     dynamics
  268.         mass 1600
  269.         linear drag 70
  270.         yaw drag 100
  271.         pitch drag 100
  272.         bank drag 100
  273.         vertical stability 0
  274.         linear thrust 130
  275.         angular thrust 0.8
  276.     components
  277.         normal "body"
  278.             sfx "medium_engine"
  279.             strength 100
  280.             collision test vertex margin 5
  281.             shape
  282.                 "reptons\repftr02\hi" < 150
  283.                 "reptons\repftr02\md" < 400
  284.                 "reptons\repftr02\lo" < 900
  285.                 "reptons\repftr02\vl" < 1500
  286.     structure
  287.         "body"
  288.  
  289. #--------------------------------------------------------------------------
  290.  
  291. type "repbomb"
  292.     group "reptons"
  293.     viewer
  294.         #title "Repton Bomber"
  295.         distance 90
  296.         section 0
  297.         blueprint "repbomb.pcx"
  298.     cockpit 0 2 29
  299.     cannon
  300.         position -12 0 33.5
  301.         position -8.6 0 33.5
  302.         position 12 0 33.5
  303.         position 8.6 0 33.5
  304.     dynamics
  305.         mass 1900
  306.         linear drag 70
  307.         yaw drag 100
  308.         pitch drag 100
  309.         bank drag 100
  310.         vertical stability 0
  311.         linear thrust 100
  312.         angular thrust 0.8
  313.     components
  314.         normal "body"
  315.             sfx "big_engine"
  316.             strength 150
  317.             collision test vertex margin 5
  318.             shape
  319.                 "reptons\repbomb\body\hi" < 200
  320.                 "reptons\repbomb\body\md" < 500
  321.                 "reptons\repbomb\body\lo" < 1200
  322.                 "reptons\repbomb\body\vl" < 2000
  323.         gunpost "gun"
  324.             turret
  325.                 strength 25
  326.                 collision test vertex margin 3
  327.                 shape
  328.                     "reptons\repbomb\turret\hi" < 1000
  329.             barrel
  330.                 position 0 0 0
  331.                 min angle -5
  332.                 max angle 185
  333.                 left barrel port -4.77 0 11.47
  334.                 right barrel port 4.77 0 11.47
  335.                 strength 25
  336.                 collision test none
  337.                 shape
  338.                     "reptons\repbomb\guns\hi" < 1000
  339.     structure
  340.         "body"
  341.         "gun"
  342.             position 0 13.5 5.3
  343.             non-critical
  344.             armed with "laser cannon"
  345.  
  346. #--------------------------------------------------------------------------
  347.  
  348. type "reptran"
  349.     group "reptons"
  350. #    viewer
  351. #        #title "Repton Transport with Container"
  352. #        distance 180
  353. #        section 0
  354.     dynamics
  355.         mass 1600
  356.         linear drag 120
  357.         yaw drag 100
  358.         pitch drag 100
  359.         bank drag 100
  360.         vertical stability 0
  361.         linear thrust 40
  362.         angular thrust 0.8
  363.     components
  364.         normal "body"
  365.             sfx "small_engine"
  366.             strength 100
  367.             collision test vertex margin 5
  368.             shape
  369.                 "reptons\reptran\hi" < 200
  370.                 "reptons\reptran\md" < 500
  371.                 "reptons\reptran\lo" < 1500
  372.                 "reptons\reptran\vl" < 3000
  373.         normal "cntainr"
  374.             strength 350
  375.             collision test vertex margin 10
  376.             shape
  377.                 "reptons\lilcntnr\hi" < 200
  378.                 "reptons\lilcntnr\md" < 500
  379.                 "reptons\lilcntnr\lo" < 1300
  380.                 "reptons\lilcntnr\vl" < 20000
  381.     structure
  382.         "body"
  383.         "cntainr"
  384.             position 0 0 -70
  385.             heading 1 0 0
  386.             up 0 1 0
  387.  
  388. #--------------------------------------------------------------------------
  389.  
  390. type "transporter"
  391.     group "reptons"
  392.     viewer
  393.         #title "Repton Transport"
  394.         distance 100
  395.         section 0
  396.         blueprint "reptran.pcx"
  397.     dynamics
  398.         mass 1000
  399.         linear drag 70
  400.         yaw drag 100
  401.         pitch drag 100
  402.         bank drag 100
  403.         vertical stability 0
  404.         linear thrust 55
  405.         angular thrust 0.8
  406.     components
  407.         normal "body"
  408.             sfx "small_engine"
  409.             strength 50
  410.             collision test vertex margin 5
  411.             shape
  412.                 "reptons\reptran\hi" < 200
  413.                 "reptons\reptran\md" < 500
  414.                 "reptons\reptran\lo" < 1500
  415.                 "reptons\reptran\vl" < 3000
  416.     structure
  417.         "body"
  418.  
  419. #--------------------------------------------------------------------------
  420.  
  421. type "container"
  422.     group "reptons"
  423.     viewer
  424.         #title "Repton Container"
  425.         distance 100
  426.         section 0
  427.         blueprint "lilcntnr.pcx"
  428.     dynamics
  429.         mass 1000
  430.         linear drag 70
  431.         yaw drag 100
  432.         pitch drag 100
  433.         bank drag 100
  434.         vertical stability 0
  435.         linear thrust 50
  436.         angular thrust 0
  437.     components
  438.         normal "body"
  439.             strength 25
  440.             collision test vertex margin 10
  441.             shape
  442.                 "reptons\lilcntnr\hi" < 200
  443.                 "reptons\lilcntnr\md" < 500
  444.                 "reptons\lilcntnr\lo" < 1300
  445.                 "reptons\lilcntnr\vl" < 20000
  446.     structure
  447.         "body"
  448.  
  449.  
  450. #--------------------------------------------------------------------------
  451.  
  452. type "repcrane"
  453.     group "reptons"
  454.     viewer
  455.         #title "Repton Crane"
  456.         distance 340
  457.         section 0
  458.         blueprint "repcrane.pcx"
  459.     components
  460.         normal "body"
  461.             strength 75
  462.             collision test vertex margin 5
  463.             shape
  464.                 "reptons\repcrane\hi" < 300
  465.                 "reptons\repcrane\md" < 800
  466.                 "reptons\repcrane\lo" < 3000
  467.                 "reptons\repcrane\vl" < 5000
  468.     structure
  469.         "body"
  470.  
  471. #--------------------------------------------------------------------------
  472.  
  473.  
  474. type "reppod02"
  475.     group "reptons"
  476.     viewer
  477.         #title "Repton Gun Pod"
  478.         distance 35
  479.         section 0
  480.         blueprint "repgunp.pcx"
  481.     dynamics
  482.         mass 3000
  483.         linear drag 1000
  484.         yaw drag 1000
  485.         pitch drag 1000
  486.         bank drag 1000
  487.         vertical stability 0
  488.         linear thrust 50
  489.         angular thrust 0.7
  490.     components
  491.         gunpost "gun"
  492.             sfx "gunpod"
  493.             turret
  494.                 strength 25
  495.                 collision test vertex margin 3
  496.                 shape
  497.                     "reptons\reppod02\body\hi" < 150
  498.                     "reptons\reppod02\body\md" < 300
  499.                     "reptons\reppod02\body\lo" < 1000
  500.             barrel
  501.                 position 0 5 0
  502.                 min angle -30
  503.                 max angle 90
  504.                 left barrel port -4.77 0 11.47
  505.                 right barrel port 4.77 0 11.47
  506.                 strength 25
  507.                 collision test none
  508.                 shape
  509.                     "reptons\reppod02\guns\hi" < 150
  510.                     "reptons\reppod02\guns\md" < 300
  511.                     "reptons\reppod02\guns\lo" < 1000
  512.     structure
  513.         "gun"
  514.             armed with
  515.                 "laser cannon"
  516.  
  517. #--------------------------------------------------------------------------
  518.  
  519.  
  520. type "barge"
  521.     group "drones"
  522.     points 250
  523.     viewer
  524.         #title "Repton Weapons Barge"
  525.         distance 160
  526.         section 0
  527.         blueprint "repbarge.pcx"
  528.     dynamics
  529.         mass 2000
  530.         linear drag 45
  531.         yaw drag 80
  532.         pitch drag 80
  533.         bank drag 70
  534.         vertical stability 0
  535.         linear thrust 50
  536.         angular thrust 0.7
  537.     components
  538.         normal "body"
  539.             sfx "small_engine"
  540.             strength 500
  541.             collision test vertex margin 10
  542.             shape
  543.                 "reptons\barge\hi" < 500
  544.                 "reptons\barge\md" < 1000
  545.                 "reptons\barge\lo" < 3000
  546.                 "reptons\barge\vl" < 6000
  547.     structure
  548.         "body"
  549.  
  550. #--------------------------------------------------------------------------
  551.  
  552. type "fourmum"
  553.     group "reptons"
  554.     viewer
  555.         #title "Repton Mothership"
  556.         distance 900
  557.         section 0
  558.         blueprint "repmum.pcx"
  559.     torpedo
  560.         position 0 40 349 heading 0 1 0            # top of head
  561.         position 0 -40 349 heading 0 -1 0        # bottom of head
  562.     dynamics
  563.         mass 50000
  564.         linear drag 150
  565.         yaw drag 200
  566.         pitch drag 200
  567.         bank drag 300
  568.         vertical stability 0
  569.         linear thrust 100
  570.         angular thrust 2
  571.     components
  572.         normal "bgspine"
  573.             strength 1000
  574.             collision test vertex margin 10
  575.             shape
  576.                 "reptons\fourmum\bgspine\hi" < 140
  577.                 "reptons\fourmum\bgspine\md" < 250
  578.                 "reptons\fourmum\bgspine\lo" < 1500
  579.                 "reptons\fourmum\bgspine\vl" < 20000
  580.         normal "cntainr"
  581.             strength 25
  582.             collision test vertex margin 10
  583.             shape
  584.                 "reptons\fourmum\cntainr\hi" < 200
  585.                 "reptons\fourmum\cntainr\md" < 480
  586.                 "reptons\fourmum\cntainr\lo" < 1300
  587.                 "reptons\fourmum\cntainr\vl" < 20000
  588.         normal "defense"
  589.             strength 1000
  590.             collision test vertex margin 10
  591.             shape
  592.                 "reptons\fourmum\defense\hi" < 200
  593.                 "reptons\fourmum\defense\md" < 750
  594.                 "reptons\fourmum\defense\lo" < 1500
  595.                 "reptons\fourmum\defense\vl" < 20000
  596.         normal "engn"
  597.             sfx "mothership_engine"
  598.             strength 1000
  599.             collision test vertex margin 10
  600.             shape
  601.                 "reptons\fourmum\engn\hi" < 240
  602.                 "reptons\fourmum\engn\md" < 500
  603.                 "reptons\fourmum\engn\lo" < 1300
  604.                 "reptons\fourmum\engn\vl" < 20000
  605.         normal "head"
  606.             strength 1000
  607.             collision test vertex margin 10
  608.             shape
  609.                 "reptons\fourmum\head\hi" < 250
  610.                 "reptons\fourmum\head\md" < 500
  611.                 "reptons\fourmum\head\lo" < 2500
  612.                 "reptons\fourmum\head\vl" < 20000
  613.         normal "lilspine"
  614.             strength 1000
  615.             collision test vertex margin 10
  616.             shape
  617.                 "reptons\fourmum\lilspine\hi" < 140
  618.                 "reptons\fourmum\lilspine\md" < 250
  619.                 "reptons\fourmum\lilspine\lo" < 1500
  620.                 "reptons\fourmum\lilspine\vl" < 20000
  621.         left right hangar "hangar"
  622.             sfx "hangar"
  623.             width 120
  624.             height 40
  625.             depth 120
  626.             flat door
  627.                 closed
  628.                     strength 10000
  629.                     collision test vertex margin 10
  630.                     shape
  631.                         "reptons\fourmum\door\closed\hi" < 100
  632.                         "reptons\fourmum\door\closed\md" < 200
  633.                         "reptons\fourmum\door\closed\lo" < 1500
  634.                         "reptons\fourmum\door\closed\vl" < 4000
  635.                 inside
  636.                     "reptons\fourmum\door\inner\hi" < 4000
  637. ##                    "reptons\fourmum\door\inner\md" < 4000
  638.                 1/4 open
  639.                     "reptons\fourmum\door\threeq\hi" < 4000    # nb 3/4 door
  640.                 1/2 open
  641.                     "reptons\fourmum\door\half\hi" < 4000
  642.                 3/4 open
  643.                     "reptons\fourmum\door\oneq\hi" < 4000    # nb 1/4 door
  644.                 open
  645.                     "reptons\fourmum\door\open\hi" < 4000
  646.             interior
  647.                 "reptons\fourmum\door\interior\hi" < 4000
  648.         normal "outside"
  649.             strength 1000
  650.             collision test vertex margin 10
  651.             shape
  652.                 "reptons\fourmum\outside\hi" < 240
  653.                 "reptons\fourmum\outside\md" < 550
  654.                 "reptons\fourmum\outside\lo" < 3500
  655.                 "reptons\fourmum\outside\vl" < 20000
  656.         normal "panell"
  657.             strength 50
  658.             collision test vertex margin 10
  659.             shape
  660.                 "reptons\fourmum\panell\hi" < 150
  661.                 "reptons\fourmum\panell\md" < 280
  662.                 "reptons\fourmum\panell\lo" < 1400
  663.                 "reptons\fourmum\panell\vl" < 20000
  664.         normal "panelr"
  665.             strength 50
  666.             collision test vertex margin 10
  667.             shape
  668.                 "reptons\fourmum\panelr\hi" < 150
  669.                 "reptons\fourmum\panelr\md" < 280
  670.                 "reptons\fourmum\panelr\lo" < 1400
  671.                 "reptons\fourmum\panelr\vl" < 20000
  672.         normal "solar"
  673.             strength 50
  674.             collision test vertex margin 10
  675.             shape
  676.                 "reptons\fourmum\solar\hi" < 150
  677.                 "reptons\fourmum\solar\md" < 280
  678.                 "reptons\fourmum\solar\lo" < 1400
  679.                 "reptons\fourmum\solar\vl" < 20000
  680.         normal "stern"
  681.             strength 1000
  682.             collision test vertex margin 10
  683.             shape
  684.                 "reptons\fourmum\stern\hi" < 180
  685.                 "reptons\fourmum\stern\md" < 430
  686.                 "reptons\fourmum\stern\lo" < 2000
  687.                 "reptons\fourmum\stern\vl" < 20000
  688.         normal "tranclaw"
  689.             strength 1000
  690.             collision test vertex margin 10
  691.             shape
  692.                 "reptons\fourmum\tranclaw\hi" < 180
  693.                 "reptons\fourmum\tranclaw\md" < 280
  694.                 "reptons\fourmum\tranclaw\lo" < 1500
  695.                 "reptons\fourmum\tranclaw\vl" < 20000
  696.         gunpost "gun"
  697.             turret
  698.                 strength 25
  699.                 collision test vertex margin 10
  700.                 shape
  701.                     "reptons\fourmum\trrt\hi" < 90
  702.                     "reptons\fourmum\trrt\md" < 140
  703.                     "reptons\fourmum\trrt\lo" < 240
  704.                     "reptons\fourmum\trrt\vl" < 500
  705.             barrel
  706.                 position 0 0 0
  707.                 min angle 0
  708.                 max angle 90
  709.                 left barrel port -3.6 -0.5 11
  710.                 right barrel port 3.6 -0.5 11
  711.                 strength 25
  712.                 collision test vertex margin 10
  713.                 shape
  714.                     "reptons\fourmum\guns\hi" < 80
  715.                     "reptons\fourmum\guns\md" < 120
  716.                     "reptons\fourmum\guns\lo" < 340
  717. #        normal "welder"
  718. #            strength 50
  719. #            collision test vertex margin 5
  720. #            shape
  721. #                "reptons\repman01\hi" < 1000
  722.     structure
  723.         "lilspine"
  724.  
  725.         # from front to back...
  726.         "head"
  727.             position 0 0 370
  728.         "bgspine"
  729.             position 0 0 260
  730.         "outside"
  731.             position 0 0 120
  732.         "hangar"
  733.             position 0 0 120
  734.             label "hangar 1" # for mdl launch
  735.  
  736.         "defense"
  737.             position 0 0 -45
  738.             heading 0 0 1
  739.             up 0 1 0
  740.             bank speed 2
  741.             label "defense"
  742.         "gun"
  743.             position 0 90 0 relative to "defense"
  744.             non-critical
  745.             armed with "plasma cannon"
  746.         "gun"
  747.             position 60 -60 0 relative to "defense"
  748.             heading 0 0 1
  749.             up 1 -1 0
  750.             non-critical
  751.             armed with "plasma cannon"
  752.         "gun"
  753.             position -60 -60 0 relative to "defense"
  754.             heading 0 0 1
  755.             up -1 -1 0
  756.             non-critical
  757.             armed with "plasma cannon"
  758.         "bgspine"
  759.             position 0 0 -110
  760.         "tranclaw"
  761.             position 0 0 -190
  762.         "cntainr"
  763.             position 65 0 -195
  764.             non-critical
  765. #        "cntainr"
  766. #            position -65 0 -195
  767. #            heading 0 0 -1
  768. #            up 0 1 0
  769. #            non-critical
  770.         "lilspine"
  771.             position 0 0 -250
  772.         "stern"
  773.             position 0 0 -345
  774.         "solar"
  775.             position 0 70 -365
  776.             non-critical
  777.         "panell"
  778.             position -30 30 -395
  779.             non-critical
  780.         "panelr"
  781.             position 30 30 -395
  782.             non-critical
  783.         "engn"
  784.             position 0 -60 -365
  785.         "gun"
  786.             position 0 -75 -365
  787.             heading 0 0 1
  788.             up 0 -1 0
  789.             non-critical
  790.             armed with "laser cannon"
  791. #        "welder"
  792. #            position 0 80 -360
  793. #            non-critical
  794.  
  795. #--------------------------------------------------------------------------
  796.  
  797. type "repsupply"
  798.     group "reptons"
  799.     viewer
  800.         #title "Repton Supply Base"
  801.         distance 400
  802.         section 0
  803.                      blueprint "repammo.pcx"
  804.     dynamics
  805.         mass 10000
  806.         linear drag 150
  807.         yaw drag 200
  808.         pitch drag 200
  809.         bank drag 300
  810.         vertical stability 0
  811.         linear thrust 100
  812.         angular thrust 2
  813.     components
  814.         normal "end"
  815.             strength 50000
  816.             collision test vertex margin 10
  817.             shape
  818.                 "reptons\repammo\end\hi" < 140
  819.                 "reptons\repammo\end\md" < 250
  820.                 "reptons\repammo\end\lo" < 1500
  821.                 "reptons\repammo\end\vl" < 20000
  822.         normal "defense"
  823.             strength 50000
  824.             collision test vertex margin 10
  825.             shape
  826.                 "reptons\fourmum\defense\hi" < 200
  827.                 "reptons\fourmum\defense\md" < 750
  828.                 "reptons\fourmum\defense\lo" < 1500
  829.                 "reptons\fourmum\defense\vl" < 20000
  830.         left right hangar "hangar"
  831.             sfx "hangar"
  832.             width 120
  833.             height 40
  834.             depth 120
  835.             flat door
  836.                 closed
  837.                     strength 50000
  838.                     collision test vertex margin 10
  839.                     shape
  840.                         "reptons\fourmum\door\closed\hi" < 100
  841.                         "reptons\fourmum\door\closed\md" < 200
  842.                         "reptons\fourmum\door\closed\lo" < 1500
  843.                         "reptons\fourmum\door\closed\vl" < 4000
  844.                 inside
  845.                     "reptons\fourmum\door\inner\hi" < 4000
  846. ##                    "reptons\fourmum\door\inner\md" < 4000
  847.                 1/4 open
  848.                     "reptons\fourmum\door\threeq\hi" < 4000    # nb 3/4 door
  849.                 1/2 open
  850.                     "reptons\fourmum\door\half\hi" < 4000
  851.                 3/4 open
  852.                     "reptons\fourmum\door\oneq\hi" < 4000    # nb 1/4 door
  853.                 open
  854.                     "reptons\fourmum\door\open\hi" < 4000
  855.             interior
  856.                 "reptons\fourmum\door\interior\hi" < 4000
  857.         normal "outside"
  858.             strength 50000
  859.             collision test vertex margin 10
  860.             shape
  861.                 "reptons\fourmum\outside\hi" < 240
  862.                 "reptons\fourmum\outside\md" < 550
  863.                 "reptons\fourmum\outside\lo" < 3500
  864.                 "reptons\fourmum\outside\vl" < 20000
  865.         gunpost "gun"
  866.             turret
  867.                 strength 25
  868.                 collision test vertex margin 10
  869.                 shape
  870.                     "reptons\fourmum\trrt\hi" < 90
  871.                     "reptons\fourmum\trrt\md" < 140
  872.                     "reptons\fourmum\trrt\lo" < 240
  873.                     "reptons\fourmum\trrt\vl" < 500
  874.             barrel
  875.                 position 0 0 0
  876.                 min angle 0
  877.                 max angle 90
  878.                 left barrel port -3.6 -0.5 11
  879.                 right barrel port 3.6 -0.5 11
  880.                 strength 25
  881.                 collision test vertex margin 10
  882.                 shape
  883.                     "reptons\fourmum\guns\hi" < 80
  884.                     "reptons\fourmum\guns\md" < 120
  885.                     "reptons\fourmum\guns\lo" < 340
  886.     structure
  887.         "hangar"
  888.             label "hangar 1" # for mdl launch
  889.         "outside"
  890.  
  891.         "defense"
  892.             position 0 0 -115
  893.             heading 0 0 1
  894.             up 0 1 0
  895.             bank speed 2
  896.             label "defense"
  897.         "gun"
  898.             position 0 90 0 relative to "defense"
  899.             non-critical
  900.             armed with "plasma cannon"
  901.         "gun"
  902.             position 60 -60 0 relative to "defense"
  903.             heading 0 0 1
  904.             up 1 -1 0
  905.             non-critical
  906.             armed with "plasma cannon"
  907.         "gun"
  908.             position -60 -60 0 relative to "defense"
  909.             heading 0 0 1
  910.             up -1 -1 0
  911.             non-critical
  912.             armed with "plasma cannon"
  913.         "end"
  914.             position 0 0 -142.44
  915.  
  916.  
  917.         "defense"
  918.             position 0 0 115
  919.             heading 0 0 1
  920.             up 0 1 0
  921.             bank speed -2
  922.             label "defense 2"
  923.         "gun"
  924.             position 0 90 0 relative to "defense 2"
  925.             non-critical
  926.             armed with "plasma cannon"
  927.         "gun"
  928.             position 60 -60 0 relative to "defense 2"
  929.             heading 0 0 1
  930.             up 1 -1 0
  931.             non-critical
  932.             armed with "plasma cannon"
  933.         "gun"
  934.             position -60 -60 0 relative to "defense 2"
  935.             heading 0 0 1
  936.             up -1 -1 0
  937.             non-critical
  938.             armed with "plasma cannon"
  939.         "end"
  940.             position 0 0 142.44
  941.             heading 0 0 -1 up 0 1 0
  942.  
  943. #--------------------------------------------------------------------------
  944.  
  945. type "campus"
  946.     group "reptons"
  947.     viewer
  948.         #title "Repton Campus"
  949.         distance 500
  950.         section 0
  951.         blueprint "repcamp.pcx"
  952.     dynamics
  953.         mass 25000
  954.         linear drag 150
  955.         yaw drag 200
  956.         pitch drag 200
  957.         bank drag 300
  958.         vertical stability 0
  959.         linear thrust 100
  960.         angular thrust 2
  961.     components
  962.         normal "head"
  963.             strength 1000
  964.             collision test vertex margin 10
  965.             shape
  966.                 "reptons\fourmum\head\hi" < 250
  967.                 "reptons\fourmum\head\md" < 500
  968.                 "reptons\fourmum\head\lo" < 2500
  969.                 "reptons\fourmum\head\vl" < 20000
  970.         left right hangar "hangar"
  971.             sfx "hangar"
  972.             width 120
  973.             height 40
  974.             depth 120
  975.             flat door
  976.                 closed
  977.                     strength 10000
  978.                     collision test vertex margin 10
  979.                     shape
  980.                         "reptons\fourmum\door\closed\hi" < 100
  981.                         "reptons\fourmum\door\closed\md" < 200
  982.                         "reptons\fourmum\door\closed\lo" < 1500
  983.                         "reptons\fourmum\door\closed\vl" < 4000
  984.                 inside
  985.                     "reptons\fourmum\door\inner\hi" < 4000
  986. ##                    "reptons\fourmum\door\inner\md" < 4000
  987.                 1/4 open
  988.                     "reptons\fourmum\door\threeq\hi" < 4000    # nb 3/4 door
  989.                 1/2 open
  990.                     "reptons\fourmum\door\half\hi" < 4000
  991.                 3/4 open
  992.                     "reptons\fourmum\door\oneq\hi" < 4000    # nb 1/4 door
  993.                 open
  994.                     "reptons\fourmum\door\open\hi" < 4000
  995.             interior
  996.                 "reptons\fourmum\door\interior\hi" < 4000
  997.         normal "outside"
  998.             strength 1000
  999.             collision test vertex margin 10
  1000.             shape
  1001.                 "reptons\fourmum\outside\hi" < 240
  1002.                 "reptons\fourmum\outside\md" < 550
  1003.                 "reptons\fourmum\outside\lo" < 3500
  1004.                 "reptons\fourmum\outside\vl" < 20000
  1005.         normal "solar"
  1006.             strength 50
  1007.             collision test vertex margin 10
  1008.             shape
  1009.                 "reptons\fourmum\solar\hi" < 150
  1010.                 "reptons\fourmum\solar\md" < 280
  1011.                 "reptons\fourmum\solar\lo" < 1400
  1012.                 "reptons\fourmum\solar\vl" < 20000
  1013.         normal "stern"
  1014.             sfx "mothership_engine"
  1015.             strength 1000
  1016.             collision test vertex margin 10
  1017.             shape
  1018.                 "reptons\campus\stern\hi" < 180
  1019.                 "reptons\campus\stern\md" < 430
  1020.                 "reptons\campus\stern\lo" < 2000
  1021.                 "reptons\campus\stern\vl" < 20000
  1022.     structure
  1023.         "hangar"
  1024.             label "hangar 1" # for mdl launch
  1025.         "outside"
  1026.         "head"
  1027.             position 0 0 160.02
  1028.         "solar"
  1029.             position 0 70 -185
  1030.             non-critical
  1031.         "stern"
  1032.             position 0 0 -163.89
  1033.  
  1034.  
  1035. #--------------------------------------------------------------------------
  1036.  
  1037. type "repbase"
  1038.     group "reptons"
  1039.     viewer
  1040.         #title "Repton Base"
  1041.         distance 800
  1042.         section 0
  1043.         blueprint "repbase.pcx"
  1044.     components
  1045.         normal "bridge"
  1046.             sfx "gunpod"
  1047.             strength 1000
  1048.             collision test vertex margin 10
  1049.             shape
  1050.                 "reptons\repbase\bridge\hi" < 250
  1051.                 "reptons\repbase\bridge\md" < 600
  1052.                 "reptons\repbase\bridge\lo" < 1500
  1053.                 "reptons\repbase\bridge\vl" < 20000
  1054.         gunpost "gun"
  1055.             turret
  1056.                 strength 25
  1057.                 collision test vertex margin 10
  1058.                 shape
  1059.                     "reptons\repbase\turret\hi" < 90
  1060.                     "reptons\repbase\turret\md" < 180
  1061.                     "reptons\repbase\turret\lo" < 450
  1062.                     "reptons\repbase\turret\vl" < 900
  1063.             barrel
  1064.                 position 0 17.8 0
  1065.                 min angle -20
  1066.                 max angle 90
  1067.                 left barrel port -1.84 0 9.8
  1068.                 right barrel port 1.84 0 9.8
  1069.                 strength 25
  1070.                 collision test none
  1071.                 shape
  1072.                     "reptons\repbase\gun\hi" < 90
  1073.                     "reptons\repbase\gun\md" < 350
  1074.                     "reptons\repbase\gun\lo" < 500
  1075.         normal "neck"
  1076.             strength 1000
  1077.             collision test vertex margin 10
  1078.             shape
  1079.                 "reptons\repbase\neck\hi" < 1500
  1080.                 "reptons\repbase\neck\vl" < 10000
  1081.         normal "platform"
  1082.             strength 1000
  1083.             collision test vertex margin 10
  1084.             shape
  1085.                 "reptons\repbase\platform\hi" < 250
  1086.                 "reptons\repbase\platform\md" < 600
  1087.                 "reptons\repbase\platform\lo" < 1600
  1088.                 "reptons\repbase\platform\vl" < 20000
  1089.         normal "shoulder"
  1090.             strength 1000
  1091.             collision test vertex margin 10
  1092.             shape
  1093.                 "reptons\repbase\shoulder\hi" < 1500
  1094.                 "reptons\repbase\shoulder\vl" < 10000
  1095.         normal "engine"
  1096.             sfx "mothership_engine"
  1097.             strength 1000
  1098.             collision test vertex margin 10
  1099.             shape
  1100.                 "reptons\repbase\engine\hi" < 250
  1101.                 "reptons\repbase\engine\md" < 600
  1102.                 "reptons\repbase\engine\lo" < 1500
  1103.                 "reptons\repbase\engine\vl" < 20000
  1104.     structure
  1105.         "shoulder"
  1106.         "platform"
  1107.             position 0 130 0
  1108.         "gun"
  1109.             position 0 213 0
  1110.             non-critical
  1111.             armed with "laser cannon"
  1112.  
  1113.         "bridge"
  1114.             position 0 0 165
  1115.             label "bridge"
  1116.         "gun"
  1117.             position 0 0 40.5 relative to "bridge"
  1118.             heading 0 -1 0
  1119.             up 0 0 1
  1120.             non-critical
  1121.             armed with "laser cannon"
  1122.         "gun"
  1123.             position -30 30 0 relative to "bridge"
  1124.             heading 0 0 1
  1125.             up -1 1 0
  1126.             non-critical
  1127.             armed with "plasma cannon"
  1128.         "gun"
  1129.             position 30 30 0 relative to "bridge"
  1130.             heading 0 0 1
  1131.             up 1 1 0
  1132.             non-critical
  1133.             armed with "fragment cannon"
  1134.         "gun"
  1135.             position 30 -30 0 relative to "bridge"
  1136.             heading 0 0 1
  1137.             up 1 -1 0
  1138.             non-critical
  1139.             armed with "plasma cannon"
  1140.         "gun"
  1141.             position -30 -30 0 relative to "bridge"
  1142.             heading 0 0 1
  1143.             up -1 -1 0
  1144.             non-critical
  1145.             armed with "fragment cannon"
  1146.  
  1147.         "neck"
  1148.             position 0 0 91
  1149.  
  1150.  
  1151.         "neck"
  1152.             position 0 0 -90
  1153.             heading 0 0 1
  1154.             up 1 0 0
  1155.  
  1156.         "platform"
  1157.             position -130 0 -180
  1158.             heading 0 0 1
  1159.             up -1 0 0
  1160.             label "platform 2"
  1161.         "shoulder"
  1162.             position 0 -130 0 relative to "platform 2"
  1163.         "gun"
  1164.             position 0 83 0 relative to "platform 2"
  1165.             non-critical
  1166.             armed with "laser cannon"
  1167.  
  1168.         "neck"
  1169.             position 0 0 -270
  1170.  
  1171.         "engine"
  1172.             position 0 0 -390
  1173.         "gun"
  1174.             position -30 30 -345
  1175.             heading 0 0 1
  1176.             up -1 1 0
  1177.             non-critical
  1178.         "gun"
  1179.             position 30 30 -345
  1180.             heading 0 0 1
  1181.             up 1 1 0
  1182.             non-critical
  1183.         "gun"
  1184.             position 30 -30 -345
  1185.             heading 0 0 1
  1186.             up 1 -1 0
  1187.             non-critical
  1188.         "gun"
  1189.             position -30 -30 -345
  1190.             heading 0 0 1
  1191.             up -1 -1 0
  1192.             non-critical
  1193.  
  1194.  
  1195.  
  1196.  
  1197. #==========================================================================
  1198. # OVONS...
  1199.  
  1200. type "ovpod"
  1201.     group "ovons"
  1202.     points 100
  1203.     viewer
  1204.         #title "Ovon Gun Pod"
  1205.         distance 45
  1206.         section 1
  1207.         blueprint "ovgpod.pcx"
  1208.     dynamics
  1209.         mass 1500
  1210.         linear drag 45
  1211.         yaw drag 80
  1212.         pitch drag 80
  1213.         bank drag 70
  1214.         vertical stability 0
  1215.         linear thrust 0
  1216.         angular thrust 0
  1217.     components
  1218.         gunpost "gun"
  1219.             sfx "gunpod"
  1220.             turret
  1221.                 strength 25
  1222.                 collision test vertex margin 3
  1223.                 shape
  1224.                     "ovons\ovpod\body\hi" < 150
  1225.                     "ovons\ovpod\body\md" < 300
  1226.                     "ovons\ovpod\body\lo" < 1000
  1227.                     "ovons\ovpod\body\vl" < 2000
  1228.             barrel
  1229.                 position 0 0.9 6.85
  1230.                 min angle -30
  1231.                 max angle 90
  1232.                 center barrel port 0 0 7.9
  1233.                 strength 25
  1234.                 collision test none
  1235.                 shape
  1236.                     "ovons\ovpod\gun\hi" < 150
  1237.                     "ovons\ovpod\gun\md" < 300
  1238.                     "ovons\ovpod\gun\lo" < 1000
  1239.                     "ovons\ovpod\gun\vl" < 1500
  1240.     structure
  1241.         "gun"
  1242.             armed with "laser cannon"
  1243.  
  1244. #--------------------------------------------------------------------------
  1245.  
  1246. type "ovfragpod"
  1247.     group "ovons"
  1248.     points 100
  1249. #    viewer
  1250. #        #title "Ovon Gun Pod with fragmentation cannon"
  1251. #        distance 45
  1252. #        section 1
  1253. #        blueprint "ovgpod.pcx"
  1254.     dynamics
  1255.         mass 1500
  1256.         linear drag 45
  1257.         yaw drag 80
  1258.         pitch drag 80
  1259.         bank drag 70
  1260.         vertical stability 0
  1261.         linear thrust 0
  1262.         angular thrust 0
  1263.     components
  1264.         gunpost "gun"
  1265.             sfx "gunpod"
  1266.             turret
  1267.                 strength 25
  1268.                 collision test vertex margin 3
  1269.                 shape
  1270.                     "ovons\ovpod\body\hi" < 150
  1271.                     "ovons\ovpod\body\md" < 300
  1272.                     "ovons\ovpod\body\lo" < 1000
  1273.                     "ovons\ovpod\body\vl" < 2000
  1274.             barrel
  1275.                 position 0 0.9 6.85
  1276.                 min angle -30
  1277.                 max angle 90
  1278.                 center barrel port 0 0 7.9
  1279.                 strength 25
  1280.                 collision test none
  1281.                 shape
  1282.                     "ovons\ovpod\gun\hi" < 150
  1283.                     "ovons\ovpod\gun\md" < 300
  1284.                     "ovons\ovpod\gun\lo" < 1000
  1285.                     "ovons\ovpod\gun\vl" < 1500
  1286.     structure
  1287.         "gun"
  1288.             armed with "fragment cannon"
  1289.  
  1290. #--------------------------------------------------------------------------
  1291.  
  1292. type "ovman"
  1293.     group "ovons"
  1294.     viewer
  1295.         #title "Ovon Figure"
  1296.         distance 10
  1297.         section 1
  1298.     dynamics
  1299.         mass 400
  1300.         linear drag 50
  1301.         yaw drag 80
  1302.         pitch drag 80
  1303.         bank drag 70
  1304.         vertical stability 0
  1305.         linear thrust 20
  1306.         angular thrust 0.6
  1307.     components
  1308.         normal "body"
  1309.             sfx "small_engine"
  1310.             strength 50
  1311.             collision test vertex margin 5
  1312.             shape
  1313.                 "ovons\ovman\hi" < 1000
  1314.     structure
  1315.         "body"
  1316.  
  1317. #--------------------------------------------------------------------------
  1318.  
  1319. # was "repracer"
  1320. type "ovracer"
  1321.     group "ovons"
  1322.     points 500
  1323.     viewer
  1324.         #title "Ovon Race Craft"
  1325.         distance 40
  1326.         section 1
  1327.         blueprint "reprace.pcx"
  1328.     dynamics
  1329.         mass 1000
  1330.         linear drag 70
  1331.         yaw drag 200
  1332.         pitch drag 100
  1333.         bank drag 100
  1334.         vertical stability 0
  1335.         linear thrust 100
  1336.         angular thrust 1.5
  1337.     components
  1338.         normal "body"
  1339.             sfx "small_engine"
  1340.             strength 50
  1341.             collision test cube
  1342.             shape
  1343.                 "reptons\repracer\hi" < 150
  1344.                 "reptons\repracer\md" < 350
  1345.                 "reptons\repracer\lo" < 700
  1346.                 "reptons\repracer\vl" < 1100
  1347.     structure
  1348.         "body"
  1349.  
  1350. #-------------------------------------------------------------------------
  1351.  
  1352. type "ovlaunch"
  1353.     group "ovons"
  1354.     points 250
  1355.     viewer
  1356.         #title "Ovon Missile Launcher"
  1357.         distance 100
  1358.         section 1
  1359.                      blueprint "ovlaunch.pcx"
  1360.     dynamics
  1361.         mass 2500
  1362.         linear drag 100
  1363.         yaw drag 200
  1364.         pitch drag 200
  1365.         bank drag 200
  1366.         vertical stability 0
  1367.         linear thrust 0
  1368.         angular thrust 1
  1369.     components
  1370.         normal "body"
  1371.             sfx "gunpod"
  1372.             strength 150
  1373.             collision test vertex margin 3
  1374.             shape
  1375.                     "ovons\ovlaunch\body\hi" < 150
  1376.                     "ovons\ovlaunch\body\md" < 300
  1377.                     "ovons\ovlaunch\body\lo" < 1000
  1378.                     "ovons\ovlaunch\body\vl" < 2000
  1379.         normal "platform"
  1380.             sfx "gunpod"
  1381.             strength 150
  1382.             collision test vertex margin 3
  1383.             shape
  1384.                     "ovons\ovlaunch\platform\hi" < 150
  1385.                     "ovons\ovlaunch\platform\md" < 300
  1386.                     "ovons\ovlaunch\platform\lo" < 1000
  1387.                     "ovons\ovlaunch\platform\vl" < 2000
  1388.     structure
  1389.         "body"
  1390.         "platform"
  1391.             position 0 -2.05 21.68
  1392.  
  1393. #-------------------------------------------------------------------------
  1394.  
  1395. type "ovbigpod"
  1396.     group "ovons"
  1397.     points 250
  1398.     viewer
  1399.         #title "Ovon Defence Cannon"
  1400.         distance 50
  1401.         section 1
  1402.         blueprint "ovbigun.pcx"
  1403.     torpedo
  1404.         position 0 0 24.5
  1405.     dynamics
  1406.         mass 2600
  1407.         linear drag 200
  1408.         yaw drag 200
  1409.         pitch drag 200
  1410.         bank drag 200
  1411.         vertical stability 0
  1412.         linear thrust 0
  1413.         angular thrust 0
  1414.     components
  1415.         normal "body"
  1416.             sfx "gunpod"
  1417.             strength 250
  1418.             collision test vertex margin 5
  1419.             shape
  1420.                 "ovons\bigpod\body\hi" < 150
  1421.                 "ovons\bigpod\body\md" < 300
  1422.                 "ovons\bigpod\body\lo" < 800
  1423.                 "ovons\bigpod\body\vl" < 3000
  1424.         normal "add-ons"
  1425.             strength 250
  1426.             collision test vertex margin 5
  1427.             shape
  1428.                 "ovons\bigpod\add-ons\hi" < 150
  1429.                 "ovons\bigpod\add-ons\md" < 300
  1430.                 "ovons\bigpod\add-ons\lo" < 800
  1431.                 "ovons\bigpod\add-ons\vl" < 3000
  1432.         normal "engns"
  1433.             strength 250
  1434.             collision test vertex margin 5
  1435.             shape
  1436.                 "ovons\bigpod\engns\hi" < 150
  1437.                 "ovons\bigpod\engns\md" < 300
  1438.                 "ovons\bigpod\engns\lo" < 800
  1439.                 "ovons\bigpod\engns\vl" < 3000
  1440.         normal "gun"
  1441.             strength 250
  1442.             collision test vertex margin 5
  1443.             shape
  1444.                 "ovons\bigpod\gun\hi" < 150
  1445.                 "ovons\bigpod\gun\md" < 300
  1446.                 "ovons\bigpod\gun\lo" < 800
  1447.                 "ovons\bigpod\gun\vl" < 3000
  1448.     structure
  1449.         "body"
  1450.         "add-ons"
  1451.         "engns"
  1452.         "gun"
  1453.  
  1454. #--------------------------------------------------------------------------
  1455.  
  1456. type "ovhen"
  1457.     group "ovons"
  1458.     points 1000
  1459.     viewer
  1460.         #title "Ovon Mothership"
  1461.         distance 400
  1462.         section 1
  1463.         blueprint "ovmum.pcx"
  1464.     torpedo
  1465.         position -119 -35.6 37    # left wing
  1466.         position 119 -35.6 37     # right wing
  1467.     flak field
  1468.     dynamics
  1469.         mass 100000
  1470.         linear drag 150
  1471.         yaw drag 200
  1472.         pitch drag 200
  1473.         bank drag 300
  1474.         vertical stability 0
  1475.         linear thrust 100
  1476.         angular thrust 2
  1477.     components
  1478.         normal "body"
  1479.             strength 9000
  1480.             collision test vertex margin 10
  1481.             shape
  1482.                 "ovons\ovhen\body\hi" < 200
  1483.                 "ovons\ovhen\body\md" < 1000
  1484.                 "ovons\ovhen\body\lo" < 2000
  1485.                 "ovons\ovhen\body\vl" < 20000
  1486.         down hangar "hangar"
  1487.             sfx "hangar"
  1488.             width 120
  1489.             height 40
  1490.             depth 120
  1491.             flat door
  1492.                 closed
  1493.                     strength 9000
  1494.                     collision test vertex margin 10
  1495.                     shape
  1496.                         "ovons\ovhen\doors\00\hi" < 200
  1497.                         "ovons\ovhen\doors\00\md" < 500
  1498.                         "ovons\ovhen\doors\00\lo" < 1500
  1499.                         "ovons\ovhen\doors\00\vl" < 4000
  1500.                 1/4 open
  1501.                     "ovons\ovhen\doors\25\hi" < 200
  1502.                     "ovons\ovhen\doors\25\md" < 500
  1503.                     "ovons\ovhen\doors\25\lo" < 4000
  1504.                 1/2 open
  1505.                     "ovons\ovhen\doors\50\hi" < 200
  1506.                     "ovons\ovhen\doors\50\md" < 500
  1507.                     "ovons\ovhen\doors\50\lo" < 4000
  1508.                 3/4 open
  1509.                     "ovons\ovhen\doors\75\hi" < 200
  1510.                     "ovons\ovhen\doors\75\md" < 500
  1511.                     "ovons\ovhen\doors\75\lo" < 4000
  1512.                 open
  1513.                     "ovons\ovhen\doors\100\hi" < 4000
  1514.             interior
  1515.                 "ovons\ovhen\doors\inside\hi" < 500
  1516.                 "ovons\ovhen\doors\inside\md" < 1000
  1517.                 "ovons\ovhen\doors\inside\lo" < 2000
  1518.         normal "engn"
  1519.             sfx "mothership_engine"
  1520.             strength 9000
  1521.             collision test vertex margin 10
  1522.             shape
  1523.                 "ovons\ovhen\engn\hi" < 200
  1524.                 "ovons\ovhen\engn\md" < 800
  1525.                 "ovons\ovhen\engn\lo" < 1600
  1526.                 "ovons\ovhen\engn\vl" < 20000
  1527.         normal "head"
  1528.             strength 4000
  1529.             collision test vertex margin 10
  1530.             shape
  1531.                 "ovons\ovhen\head\hi" < 200
  1532.                 "ovons\ovhen\head\md" < 800
  1533.                 "ovons\ovhen\head\lo" < 1600
  1534.                 "ovons\ovhen\head\vl" < 20000
  1535.         normal "lwing"
  1536.             strength 9000
  1537.             collision test vertex margin 10
  1538.             shape
  1539.                 "ovons\ovhen\lwing\hi" < 200
  1540.                 "ovons\ovhen\lwing\md" < 800
  1541.                 "ovons\ovhen\lwing\lo" < 1600
  1542.                 "ovons\ovhen\lwing\vl" < 20000
  1543.         normal "rwing"
  1544.             strength 9000
  1545.             collision test vertex margin 10
  1546.             shape
  1547.                 "ovons\ovhen\rwing\hi" < 200
  1548.                 "ovons\ovhen\rwing\md" < 800
  1549.                 "ovons\ovhen\rwing\lo" < 1600
  1550.                 "ovons\ovhen\rwing\vl" < 20000
  1551.     structure
  1552.         "body"
  1553.         "hangar"
  1554.             label "hangar 1"
  1555.         "engn"
  1556.             position 0 0 -100
  1557.         "head"
  1558.             position 0 0 140
  1559.         "lwing"
  1560.             position 0 0 -60
  1561.         "rwing"
  1562.             position 0 0 -60
  1563.  
  1564. #--------------------------------------------------------------------------
  1565.  
  1566. type "ovhen2"
  1567.     group "ovons"
  1568.     points 1000
  1569. #    viewer
  1570. #        #title "Ovon Mothership"
  1571. #        distance 400
  1572. #        section 1
  1573. #        blueprint "ovmum.pcx"
  1574.     components
  1575.         normal "body"
  1576.             strength 10000
  1577.             collision test vertex margin 10
  1578.             shape
  1579.                 "ovons\ovhen\body\hi" < 200
  1580.                 "ovons\ovhen\body\md" < 1000
  1581.                 "ovons\ovhen\body\lo" < 2000
  1582.                 "ovons\ovhen\body\vl" < 20000
  1583.         down hangar "hangar"
  1584.             sfx "hangar"
  1585.             width 120
  1586.             height 40
  1587.             depth 120
  1588.             flat door
  1589.                 closed
  1590.                     strength 10000
  1591.                     collision test vertex margin 10
  1592.                     shape
  1593.                         "ovons\ovhen\doors\00\hi" < 200
  1594.                         "ovons\ovhen\doors\00\md" < 500
  1595.                         "ovons\ovhen\doors\00\lo" < 1500
  1596.                         "ovons\ovhen\doors\00\vl" < 4000
  1597.                 1/4 open
  1598.                     "ovons\ovhen\doors\25\hi" < 200
  1599.                     "ovons\ovhen\doors\25\md" < 500
  1600.                     "ovons\ovhen\doors\25\lo" < 4000
  1601.                 1/2 open
  1602.                     "ovons\ovhen\doors\50\hi" < 200
  1603.                     "ovons\ovhen\doors\50\md" < 500
  1604.                     "ovons\ovhen\doors\50\lo" < 4000
  1605.                 3/4 open
  1606.                     "ovons\ovhen\doors\75\hi" < 200
  1607.                     "ovons\ovhen\doors\75\md" < 500
  1608.                     "ovons\ovhen\doors\75\lo" < 4000
  1609.                 open
  1610.                     "ovons\ovhen\doors\100\hi" < 4000
  1611.             interior
  1612.                 "ovons\ovhen\doors\inside\hi" < 500
  1613.                 "ovons\ovhen\doors\inside\md" < 1000
  1614.                 "ovons\ovhen\doors\inside\lo" < 2000
  1615.         normal "engn"
  1616.             sfx "mothership_engine"
  1617.             strength 10000
  1618.             collision test vertex margin 10
  1619.             shape
  1620.                 "ovons\ovhen\engn\hi" < 200
  1621.                 "ovons\ovhen\engn\md" < 800
  1622.                 "ovons\ovhen\engn\lo" < 1600
  1623.                 "ovons\ovhen\engn\vl" < 20000
  1624.         normal "head"
  1625.             strength 10000
  1626.             collision test vertex margin 10
  1627.             shape
  1628.                 "ovons\ovhen\head\hi" < 200
  1629.                 "ovons\ovhen\head\md" < 800
  1630.                 "ovons\ovhen\head\lo" < 1600
  1631.                 "ovons\ovhen\head\vl" < 20000
  1632.         normal "lwing"
  1633.             strength 10000
  1634.             collision test vertex margin 10
  1635.             shape
  1636.                 "ovons\ovhen\lwing\hi" < 200
  1637.                 "ovons\ovhen\lwing\md" < 800
  1638.                 "ovons\ovhen\lwing\lo" < 1600
  1639.                 "ovons\ovhen\lwing\vl" < 20000
  1640.         normal "rwing"
  1641.             strength 10000
  1642.             collision test vertex margin 10
  1643.             shape
  1644.                 "ovons\ovhen\rwing\hi" < 200
  1645.                 "ovons\ovhen\rwing\md" < 800
  1646.                 "ovons\ovhen\rwing\lo" < 1600
  1647.                 "ovons\ovhen\rwing\vl" < 20000
  1648.     structure
  1649.         "body"
  1650.         "hangar"
  1651.             label "hangar 1"
  1652.         "engn"
  1653.             position 0 0 -100
  1654.         "head"
  1655.             position 0 0 140
  1656.         "lwing"
  1657.             position 0 0 -60
  1658.         "rwing"
  1659.             position 0 0 -60
  1660.  
  1661.  
  1662. #-------------------------------------------------------------------------
  1663.  
  1664. type "ovescape"
  1665.     group "ovons"
  1666.     points 250
  1667.     viewer
  1668.         #title "Ovon Escape Pod"
  1669.         distance 40
  1670.         section 1
  1671.         blueprint "ovescape.pcx"
  1672.     dynamics
  1673.         mass 1000
  1674.         linear drag 70
  1675.         yaw drag 100
  1676.         pitch drag 100
  1677.         bank drag 100
  1678.         vertical stability 0
  1679.         linear thrust 120
  1680.         angular thrust 0.8
  1681.     components
  1682.         normal "body"
  1683.             sfx "small_engine"
  1684.             strength 25
  1685.             collision test vertex margin 5
  1686.             shape
  1687.                 "ovons\ovescape\hi" < 300
  1688.                 "ovons\ovescape\md" < 750
  1689.                 "ovons\ovescape\lo" < 2000
  1690.                 "ovons\ovescape\vl" < 3000
  1691.     structure
  1692.         "body"
  1693.  
  1694. #-------------------------------------------------------------------------
  1695.  
  1696. type "ovfarm"
  1697.     group "ovons2"
  1698.     points 100
  1699.     viewer
  1700.         #title "Ovon Solar Farm"
  1701.         distance 200
  1702.         section 1
  1703.          blueprint "ovsofarm.pcx"
  1704.     components
  1705.         normal "body"
  1706.             strength 25
  1707.             collision test vertex margin 5
  1708.             shape
  1709.                 "ovons\farm\hi" < 300
  1710.                 "ovons\farm\md" < 750
  1711.                 "ovons\farm\lo" < 2000
  1712.                 "ovons\farm\vl" < 3000
  1713.     structure
  1714.         "body"
  1715.  
  1716. #-------------------------------------------------------------------------
  1717.  
  1718. type "farm control"
  1719.     group "ovons"
  1720.     points 250
  1721.     viewer
  1722.         #title "Ovon Solar Farm Control"
  1723.         distance 200
  1724.         section 1
  1725.         blueprint "ovsocont.pcx"
  1726.     components
  1727.         normal "body"
  1728.             strength 1500
  1729.             collision test vertex margin 10
  1730.             shape
  1731.                 "ovons\frmcntrl\hi" < 300
  1732.                 "ovons\frmcntrl\md" < 750
  1733.                 "ovons\frmcntrl\lo" < 2000
  1734.                 "ovons\frmcntrl\vl" < 3000
  1735.     structure
  1736.         "body"
  1737.  
  1738. #-------------------------------------------------------------------------
  1739.  
  1740. type "ovpower"
  1741.     group "ovons"
  1742.     points 250
  1743.     viewer
  1744.         #title "Ovon Power Station"
  1745.         distance 200
  1746.         section 1
  1747.     components
  1748.         normal "body"
  1749.             strength 500
  1750.             collision test vertex margin 10
  1751.             shape
  1752.                 "ovons\power\hi" < 300
  1753.                 "ovons\power\md" < 750
  1754.                 "ovons\power\lo" < 2000
  1755.                 "ovons\power\vl" < 3000
  1756.     structure
  1757.         "body"
  1758.  
  1759. #-------------------------------------------------------------------------
  1760.  
  1761. type "fengen"
  1762.     group "ovons"
  1763.     points 250
  1764.     viewer
  1765.         #title "Ovon Fence Generator"
  1766.         distance 200
  1767.         section 1
  1768.                      blueprint "generate.pcx"
  1769.     components
  1770.         normal "body"
  1771.             strength 250
  1772.             collision test vertex margin 5
  1773.             shape
  1774.                 "ovons\generate\hi" < 300
  1775.                 "ovons\generate\md" < 750
  1776.                 "ovons\generate\lo" < 2000
  1777.                 "ovons\generate\vl" < 3000
  1778.     structure
  1779.         "body"
  1780.  
  1781. #-------------------------------------------------------------------------
  1782.  
  1783. type "ovsat"
  1784.     group "ovons"
  1785.     points 250
  1786.     viewer
  1787.         #title "Ovon Satellite"
  1788.         distance 400
  1789.         section 1
  1790.                      blueprint "ovsat.pcx"
  1791.     components
  1792.         normal "body"
  1793.             strength 150
  1794.             collision test vertex margin 5
  1795.             shape
  1796.                 "ovons\ovsat\hi" < 300
  1797.                 "ovons\ovsat\md" < 750
  1798.                 "ovons\ovsat\lo" < 2000
  1799.                 "ovons\ovsat\vl" < 3000
  1800.     structure
  1801.         "body"
  1802.  
  1803. #-------------------------------------------------------------------------
  1804.  
  1805. type "ovpost"
  1806.     group "ovons"
  1807.     points 150
  1808.     viewer
  1809.         #title "Ovon Listening Post"
  1810.         distance 70
  1811.         section 1
  1812.     components
  1813.         normal "body"
  1814.             strength 250
  1815.             collision test vertex margin 5
  1816.             shape
  1817.                 "ovons\ovpost\hi" < 300
  1818.                 "ovons\ovpost\md" < 750
  1819.                 "ovons\ovpost\lo" < 2000
  1820.                 "ovons\ovpost\vl" < 3000
  1821.     structure
  1822.         "body"
  1823.  
  1824. #-------------------------------------------------------------------------
  1825.  
  1826. type "fence"
  1827.     group "ovons"
  1828.     points 100
  1829.     viewer
  1830.         #title "Ovon Fence"
  1831.         distance 200
  1832.         section 1
  1833.     components
  1834.         normal "body"
  1835.             strength 75
  1836.             collision test vertex margin 5
  1837.             shape
  1838.                 "ovons\fence\hi" < 400
  1839.                 "ovons\fence\md" < 1000
  1840.                 "ovons\fence\lo" < 2500
  1841.                 "ovons\fence\vl" < 10000
  1842.     structure
  1843.         "body"
  1844.  
  1845. #-------------------------------------------------------------------------
  1846.  
  1847. type "ovtrans"
  1848.     group "ovons"
  1849.     points 500
  1850.     viewer
  1851.         #title "Ovon Transporter"
  1852.         distance 1100
  1853.         section 1
  1854.                      blueprint "ovtrans.pcx"
  1855.     dynamics
  1856.         mass 1600
  1857.         linear drag 70
  1858.         yaw drag 100
  1859.         pitch drag 100
  1860.         bank drag 100
  1861.         vertical stability 0
  1862.         linear thrust 90
  1863.         angular thrust 0.8
  1864.     components
  1865.         normal "head"
  1866.             strength 250
  1867.             collision test vertex margin 25
  1868.             shape
  1869.                 "ovons\ovtrans\head\hi" < 150
  1870.                 "ovons\ovtrans\head\md" < 300
  1871.                 "ovons\ovtrans\head\lo" < 800
  1872.                 "ovons\ovtrans\head\vl" < 20000
  1873.         normal "container"
  1874.             strength 250
  1875.             collision test vertex margin 25
  1876.             shape
  1877.                 "ovons\ovtrans\tail\hi" < 150
  1878.                 "ovons\ovtrans\tail\md" < 300
  1879.                 "ovons\ovtrans\tail\lo" < 800
  1880.                 "ovons\ovtrans\tail\vl" < 20000
  1881.     structure
  1882.         "container"
  1883.  
  1884.         "container"
  1885.             position 0 0 140
  1886.         "container"
  1887.             position 0 0 280
  1888.         "head"
  1889.             position 0 0 420
  1890.  
  1891.         "container"
  1892.             position 0 0 -140
  1893.         "container"
  1894.             position 0 0 -280
  1895.         "container"
  1896.             position 0 0 -420
  1897.  
  1898. #-------------------------------------------------------------------------
  1899.  
  1900. type "ovftr01"
  1901.     group "ovons"
  1902.     points 150
  1903.     viewer
  1904.         #title "Ovon Fighter"
  1905.         distance 70
  1906.         section 1
  1907.         blueprint "ovfight.pcx"
  1908.     cockpit 0 0 18.5
  1909.     cannon
  1910.         position -3 0.1 21.5
  1911.         position 3 0.1 21.5
  1912.     dynamics
  1913.         mass 1400
  1914.         linear drag 70
  1915.         yaw drag 100
  1916.         pitch drag 100
  1917.         bank drag 100
  1918.         vertical stability 0
  1919.         linear thrust 90
  1920.         angular thrust 0.8
  1921.     components
  1922.         normal "body"
  1923.             sfx "small_engine"
  1924.             strength 50
  1925.             collision test vertex margin 5
  1926.             shape
  1927.                 "ovons\ovftr01\hi" < 200
  1928.                 "ovons\ovftr01\md" < 450
  1929.                 "ovons\ovftr01\lo" < 2000
  1930.                 "ovons\ovftr01\vl" < 3000
  1931.     structure
  1932.         "body"
  1933.  
  1934. #-------------------------------------------------------------------------
  1935.  
  1936. type "neutral ovftr01"
  1937.     group "reptons"
  1938.     points 150
  1939. #    viewer
  1940. #        #title "Ovon Fighter"
  1941. #        distance 70
  1942. #        section 1
  1943. #        blueprint "ovfight.pcx"
  1944.     cannon
  1945.         position -3 0 21.3
  1946.         position 3 0 21.3
  1947.     dynamics
  1948.         mass 1400
  1949.         linear drag 70
  1950.         yaw drag 100
  1951.         pitch drag 100
  1952.         bank drag 100
  1953.         vertical stability 0
  1954.         linear thrust 90
  1955.         angular thrust 0.8
  1956.     components
  1957.         normal "body"
  1958.             sfx "small_engine"
  1959.             strength 50
  1960.             collision test vertex margin 5
  1961.             shape
  1962.                 "ovons\ovftr01\hi" < 200
  1963.                 "ovons\ovftr01\md" < 450
  1964.                 "ovons\ovftr01\lo" < 2000
  1965.                 "ovons\ovftr01\vl" < 3000
  1966.     structure
  1967.         "body"
  1968.  
  1969. #--------------------------------------------------------------------------
  1970. type "repton ovftr01"
  1971.     group "reptons"
  1972. #    viewer
  1973. #        #title "Ovon Fighter"
  1974. #        distance 70
  1975. #        section 1
  1976. #        blueprint "ovfight.pcx"
  1977.     cannon
  1978.         position -3 0 21.3
  1979.         position 3 0 21.3
  1980.     dynamics
  1981.         mass 1500
  1982.         linear drag 70
  1983.         yaw drag 100
  1984.         pitch drag 100
  1985.         bank drag 100
  1986.         vertical stability 0
  1987.         linear thrust 90
  1988.         angular thrust 0.8
  1989.     components
  1990.         normal "body"
  1991.             sfx "small_engine"
  1992.             strength 50
  1993.             collision test vertex margin 5
  1994.             shape
  1995.                 "ovons\ovftr01\hi" < 200
  1996.                 "ovons\ovftr01\md" < 450
  1997.                 "ovons\ovftr01\lo" < 2000
  1998.                 "ovons\ovftr01\vl" < 3000
  1999.     structure
  2000.         "body"
  2001.  
  2002. #--------------------------------------------------------------------------
  2003.  
  2004. type "ovftr02"
  2005.     group "ovons"
  2006.     points 200
  2007.     viewer
  2008.         #title "Ovon Gunship"
  2009.         distance 70
  2010.         section 1
  2011.         blueprint "ovfight2.pcx"
  2012.     cannon
  2013.         position -5.75 0 25.5
  2014.         position 5.75 0 25.5
  2015.     dynamics
  2016.         mass 1800
  2017.         linear drag 70
  2018.         yaw drag 100
  2019.         pitch drag 100
  2020.         bank drag 100
  2021.         vertical stability 0
  2022.         linear thrust 100
  2023.         angular thrust 0.8
  2024.     components
  2025.         normal "body"
  2026.             sfx "medium_engine"
  2027.             strength 100
  2028.             collision test vertex margin 5
  2029.             shape
  2030.                 "ovons\ovftr02\hi" < 200
  2031.                 "ovons\ovftr02\md" < 450
  2032.                 "ovons\ovftr02\lo" < 2000
  2033.                 "ovons\ovftr02\vl" < 3000
  2034.     structure
  2035.         "body"
  2036.  
  2037. #--------------------------------------------------------------------------
  2038.  
  2039. type "ovftr03"
  2040.     group "ovons"
  2041.     points 200
  2042.     viewer
  2043.         #title "Ovon Fighter"
  2044.         distance 70
  2045.         section 1
  2046.                      blueprint "ofight03.pcx"
  2047.     cannon
  2048.         position -5.75 0 25.5
  2049.         position 5.75 0 25.5
  2050.     dynamics
  2051.         mass 1800
  2052.         linear drag 70
  2053.         yaw drag 100
  2054.         pitch drag 100
  2055.         bank drag 100
  2056.         vertical stability 0
  2057.         linear thrust 100
  2058.         angular thrust 0.8
  2059.     components
  2060.         normal "body"
  2061.             sfx "small_engine"
  2062.             strength 50
  2063.             collision test vertex margin 5
  2064.             shape
  2065.                 "ovons\ovftr03\hi" < 200
  2066.                 "ovons\ovftr03\md" < 450
  2067.                 "ovons\ovftr03\lo" < 2000
  2068.                 "ovons\ovftr03\vl" < 3000
  2069.     structure
  2070.         "body"
  2071.  
  2072. #--------------------------------------------------------------------------
  2073.  
  2074. type "ovftr04"
  2075.     group "ovons"
  2076.     points 200
  2077.     viewer
  2078.         #title "Ovon Fighter"
  2079.         distance 70
  2080.         section 1
  2081.                      blueprint "ovftr04.pcx"
  2082.     cannon
  2083.         position -5.75 0 25.5
  2084.         position 5.75 0 25.5
  2085.     dynamics
  2086.         mass 1600
  2087.         linear drag 70
  2088.         yaw drag 100
  2089.         pitch drag 100
  2090.         bank drag 100
  2091.         vertical stability 0
  2092.         linear thrust 100
  2093.         angular thrust 0.8
  2094.     components
  2095.         normal "body"
  2096.             sfx "small_engine"
  2097.             strength 50
  2098.             collision test vertex margin 5
  2099.             shape
  2100.                 "ovons\ovftr04\hi" < 200
  2101.                 "ovons\ovftr04\md" < 450
  2102.                 "ovons\ovftr04\lo" < 2000
  2103.                 "ovons\ovftr04\vl" < 3000
  2104.     structure
  2105.         "body"
  2106.  
  2107. #--------------------------------------------------------------------------
  2108.  
  2109. # was ovftr05
  2110. type "ovgsdel"
  2111.     group "ovons"
  2112.     points 250
  2113.     viewer
  2114.         #title "Ovon Gunship Deluxe"
  2115.         distance 70
  2116.         section 1
  2117.                 blueprint "ovftr05.pcx"
  2118.     cannon
  2119.         position -10.2 7.5 28.2
  2120.         position -10.2 0 28.2
  2121.         position 10.2 7.5 28.2
  2122.         position 10.2 0 28.2
  2123.     dynamics
  2124.         mass 1400
  2125.         linear drag 50
  2126.         yaw drag 80
  2127.         pitch drag 80
  2128.         bank drag 80
  2129.         vertical stability 0
  2130.         linear thrust 120
  2131.         angular thrust 0.85
  2132.     components
  2133.         normal "body"
  2134.             strength 175
  2135.             collision test vertex margin 5
  2136.             shape
  2137.                 "ovons\ovftr05\hi" < 200
  2138.                 "ovons\ovftr05\md" < 450
  2139.                 "ovons\ovftr05\lo" < 2000
  2140.                 "ovons\ovftr05\vl" < 3000
  2141.     structure
  2142.         "body"
  2143.  
  2144. #--------------------------------------------------------------------------
  2145.  
  2146. type "ovbomber"
  2147.     group "ovons"
  2148.     points 300
  2149.     viewer
  2150.         #title "Ovon Bomber"
  2151.         distance 100
  2152.         section 1
  2153.         blueprint "ovbomb.pcx"
  2154.     dynamics
  2155.         mass 2500
  2156.         linear drag 45
  2157.         yaw drag 100
  2158.         pitch drag 100
  2159.         bank drag 100
  2160.         vertical stability 0
  2161.         linear thrust 80
  2162.         angular thrust 0.6
  2163.     components
  2164.         normal "body"
  2165.             sfx "big_engine"
  2166.             strength 150
  2167.             collision test vertex margin 5
  2168.             shape
  2169.                 "ovons\ovbomber\body\hi" < 250
  2170.                 "ovons\ovbomber\body\md" < 600
  2171.                 "ovons\ovbomber\body\lo" < 2500
  2172.                 "ovons\ovbomber\body\vl" < 3500
  2173.         gunpost "gun"
  2174.             turret
  2175.                 strength 25
  2176.                 collision test vertex margin 3
  2177.                 shape
  2178.                     "ovons\ovbomber\turret\hi" < 150
  2179.                     "ovons\ovbomber\turret\md" < 1000
  2180.             barrel
  2181.                 position 0 0.66 1.46
  2182.                 min angle 5
  2183.                 max angle 90
  2184.                 left barrel port -0.75 0 4.2
  2185.                 right barrel port 0.75 0 4.2
  2186.                 strength 25
  2187.                 collision test none
  2188.                 shape
  2189.                     "ovons\ovbomber\guns\hi" < 150
  2190.                     "ovons\ovbomber\guns\md" < 1000
  2191.     structure
  2192.         "body"
  2193.         "gun"
  2194.             position 0 2.42 29.66
  2195.             non-critical
  2196.             armed with "laser cannon"
  2197.  
  2198. #--------------------------------------------------------------------------
  2199.  
  2200. type "ovdestroyer"
  2201.     group "ovons"
  2202.     points 500
  2203.     viewer
  2204.         #title "Ovon Destroyer"
  2205.         distance 320
  2206.         section 1
  2207.         blueprint "ovdstryr.pcx"
  2208.     torpedo
  2209.         position 68 0 5
  2210.         position -68 0 5
  2211.     flak field
  2212.     dynamics
  2213.         mass 5000
  2214.         linear drag 45
  2215.         yaw drag 80
  2216.         pitch drag 80
  2217.         bank drag 70
  2218.         vertical stability 0
  2219.         linear thrust 30
  2220.         angular thrust 0.6
  2221.     components
  2222.         normal "bottom"
  2223.             sfx "big_engine"
  2224.             strength 4000
  2225.             collision test vertex margin 5
  2226.             shape
  2227.                 "ovons\dstryr\bottom\hi" < 250
  2228.                 "ovons\dstryr\bottom\md" < 600
  2229.                 "ovons\dstryr\bottom\lo" < 2500
  2230.                 "ovons\dstryr\bottom\vl" < 3500
  2231.         normal "head"
  2232.             strength 2000
  2233.             collision test vertex margin 5
  2234.             shape
  2235.                 "ovons\dstryr\head\hi" < 250
  2236.                 "ovons\dstryr\head\md" < 600
  2237.                 "ovons\dstryr\head\lo" < 2500
  2238.                 "ovons\dstryr\head\vl" < 3500
  2239.         normal "top"
  2240.             strength 4000
  2241.             collision test vertex margin 5
  2242.             shape
  2243.                 "ovons\dstryr\top\hi" < 250
  2244.                 "ovons\dstryr\top\md" < 600
  2245.                 "ovons\dstryr\top\lo" < 2500
  2246.                 "ovons\dstryr\top\vl" < 3500
  2247.         gunpost "gun"
  2248.             turret
  2249.                 angle range 100
  2250.                 strength 25
  2251.                 collision test vertex margin 3
  2252.                 shape
  2253.                     "ovons\dstryr\turret\hi" < 150
  2254.                     "ovons\dstryr\turret\md" < 1000
  2255.             barrel
  2256.                 position 0 0.66 1.46
  2257.                 min angle 5
  2258.                 max angle 90
  2259.                 left barrel port -0.75 0 4.2
  2260.                 right barrel port 0.75 0 4.2
  2261.                 strength 25
  2262.                 collision test none
  2263.                 shape
  2264.                     "ovons\dstryr\guns\hi" < 150
  2265.                     "ovons\dstryr\guns\md" < 1000
  2266.     structure
  2267.         "bottom"
  2268.         "head"
  2269.         "top"
  2270.         "gun"
  2271.             position 0 33.6 -5.03
  2272.             non-critical
  2273.             armed with "laser cannon"
  2274.         "gun"
  2275.             position 0 33.6 -92.88
  2276.             heading 0 0 -1 up 0 1 0
  2277.             non-critical
  2278.             armed with "laser cannon"
  2279.         "gun"
  2280.             position 0 -19.7 -5.03
  2281.             heading 0 0 1 up 0 -1 0
  2282.             non-critical
  2283.             armed with "laser cannon"
  2284.  
  2285. #--------------------------------------------------------------------------
  2286.  
  2287. type "ovtank"
  2288.     group "ovons"
  2289.     points 350
  2290.     viewer
  2291.         #title "Ovon Tank"
  2292.         distance 100
  2293.         section 1
  2294.                      blueprint "ovtank.pcx"
  2295.     dynamics
  2296.         mass 1500
  2297.         linear drag 45
  2298.         yaw drag 80
  2299.         pitch drag 80
  2300.         bank drag 70
  2301.         vertical stability 0
  2302.         linear thrust 30
  2303.         angular thrust 0.6
  2304.     components
  2305.         normal "top"
  2306.             strength 175
  2307.             collision test vertex margin 5
  2308.             shape
  2309.                 "ovons\ovtank\top\hi" < 250
  2310.                 "ovons\ovtank\top\md" < 600
  2311.                 "ovons\ovtank\top\lo" < 2500
  2312.                 "ovons\ovtank\top\vl" < 3500
  2313.         normal "bottom"
  2314.             sfx "big_engine"
  2315.             strength 175
  2316.             collision test vertex margin 5
  2317.             shape
  2318.                 "ovons\ovtank\bottom\hi" < 250
  2319.                 "ovons\ovtank\bottom\md" < 600
  2320.                 "ovons\ovtank\bottom\lo" < 2500
  2321.                 "ovons\ovtank\bottom\vl" < 4000
  2322.         gunpost "gun"
  2323.             turret
  2324.                 angle range 100
  2325.                 strength 25
  2326.                 collision test vertex margin 3
  2327.                 shape
  2328.                     "ovons\ovtank\turret\hi" < 150
  2329.                     "ovons\ovtank\turret\md" < 400
  2330.                     "ovons\ovtank\turret\lo" < 600
  2331.             barrel
  2332.                 position 0 0 6.92
  2333.                 min angle 5 # not set yet
  2334.                 max angle 90
  2335.                 left barrel port -0.7 0 4.25 # not set yet
  2336.                 right barrel port 0.7 0 4.25
  2337.                 strength 25
  2338.                 collision test none
  2339.                 shape
  2340.                     "ovons\ovtank\gun\hi" < 150
  2341.                     "ovons\ovtank\gun\md" < 500
  2342.                     "ovons\ovtank\gun\lo" < 1000
  2343.     structure
  2344.         "top"
  2345.         "bottom"
  2346.         "gun"
  2347.             position -7.56 10.41 7.28
  2348.             non-critical
  2349.             armed with "laser cannon"
  2350.         "gun"
  2351.             position 7.56 10.41 7.28
  2352.             non-critical
  2353.             armed with "laser cannon"
  2354.  
  2355.  
  2356. #--------------------------------------------------------------------------
  2357.  
  2358. type "ovsuit"
  2359.     group "ovons"
  2360.     points 200
  2361.     viewer
  2362.         #title "Ovon Battle Suit"
  2363.         distance 20
  2364.         section 1
  2365.         blueprint "ovsuit.pcx"
  2366.     dynamics
  2367.         mass 400
  2368.         linear drag 50
  2369.         yaw drag 80
  2370.         pitch drag 80
  2371.         bank drag 70
  2372.         vertical stability 0
  2373.         linear thrust 20
  2374.         angular thrust 0.6
  2375.     components
  2376.         gunpost "gun"
  2377.             sfx "small_engine"
  2378.             turret
  2379.                 strength 25
  2380.                 collision test vertex margin 5
  2381.                 shape
  2382.                     "ovons\ovsuit\body\hi" < 150
  2383.                     "ovons\ovsuit\body\md" < 300
  2384.                     "ovons\ovsuit\body\lo" < 600
  2385.                     "ovons\ovsuit\body\vl" < 1500
  2386.             barrel
  2387.                 position 0 0 0
  2388.                 min angle -30
  2389.                 max angle 30
  2390.                 left barrel port -2.35 0 4
  2391.                 right barrel port 2.35 0 4
  2392.                 strength 25
  2393.                 collision test none
  2394.                 shape
  2395.                     "ovons\ovsuit\guns\hi" < 150
  2396.                     "ovons\ovsuit\guns\md" < 300
  2397.                     "ovons\ovsuit\guns\lo" < 600
  2398.     structure
  2399.         "gun"
  2400.  
  2401.  
  2402.  
  2403. #--------------------------------------------------------------------------
  2404.  
  2405. type "ovbase"
  2406.     group "ovons"
  2407.     points 1000
  2408.     viewer
  2409.         #title "Ovon Sector Base"
  2410.         distance 1890
  2411.         section 1
  2412.         blueprint "ovbase.pcx"
  2413.     torpedo
  2414.         position 0 60 1056 heading 0 1 1            # front
  2415.         position -706.5 60 350 heading -1 1 0    # left
  2416.         position 706.5 60 350 heading 1 1 0        # right
  2417.     flak field
  2418.     dynamics
  2419.         mass 100000
  2420.         linear drag 150
  2421.         yaw drag 200
  2422.         pitch drag 200
  2423.         bank drag 300
  2424.         vertical stability 0
  2425.         linear thrust 100
  2426.         angular thrust 2
  2427.     components
  2428.         normal "back"
  2429.             strength 7500
  2430.             collision test vertex margin 50
  2431.             shape
  2432.                 "ovons\ovbase\back\hi" < 400
  2433.                 "ovons\ovbase\back\md" < 800
  2434.                 "ovons\ovbase\back\lo" < 2500
  2435.                 "ovons\ovbase\back\vl" < 7000
  2436.         normal "barrax"
  2437.             strength 7500
  2438.             collision test vertex margin 50
  2439.             shape
  2440.                 "ovons\ovbase\barrax\hi" < 400
  2441.                 "ovons\ovbase\barrax\md" < 800
  2442.                 "ovons\ovbase\barrax\lo" < 2500
  2443.                 "ovons\ovbase\barrax\vl" < 7000
  2444.         normal "control"
  2445.             strength 7500
  2446.             collision test vertex margin 50
  2447.             shape
  2448.                 "ovons\ovbase\control\hi" < 400
  2449.                 "ovons\ovbase\control\md" < 800
  2450.                 "ovons\ovbase\control\lo" < 2500
  2451.                 "ovons\ovbase\control\vl" < 7000
  2452.         normal "leg"
  2453.             strength 7500
  2454.             collision test vertex margin 50
  2455.             shape
  2456.                 "ovons\ovbase\leg\hi" < 400
  2457.                 "ovons\ovbase\leg\md" < 800
  2458.                 "ovons\ovbase\leg\lo" < 2500
  2459.                 "ovons\ovbase\leg\vl" < 7000
  2460.         normal "ring"
  2461.             strength 7500
  2462.             collision test vertex margin 50
  2463.             shape
  2464.                 "ovons\ovbase\ring\hi" < 400
  2465.                 "ovons\ovbase\ring\md" < 800
  2466.                 "ovons\ovbase\ring\lo" < 2500
  2467.                 "ovons\ovbase\ring\vl" < 7000
  2468.         normal "tail"
  2469.             strength 7500
  2470.             collision test vertex margin 50
  2471.             shape
  2472.                 "ovons\ovbase\tail\hi" < 400
  2473.                 "ovons\ovbase\tail\md" < 800
  2474.                 "ovons\ovbase\tail\lo" < 2500
  2475.                 "ovons\ovbase\tail\vl" < 7000
  2476.     structure
  2477.         "back"
  2478.         "barrax"
  2479.             position 0 278.6 -499.8
  2480.         "barrax"
  2481.             position 0 189.3 -538.63
  2482.         "barrax"
  2483.             position 0 99.29 -499.72
  2484.         "control"
  2485.             position 0 342.69 127.83
  2486.         "leg"
  2487.             position -0.02 -1.22 915.93
  2488.         "leg"
  2489.             position -565.93 -1.22 349.98
  2490.             heading -1 0 0 up 0 1 0
  2491.         "leg"
  2492.             position 565.93 -1.22 350.02
  2493.             heading 1 0 0 up 0 1 0
  2494.         "ring"
  2495.             position -0.02 0 644.07
  2496.         "ring"
  2497.             position -294.07 0 349.98
  2498.             heading -1 0 0 up 0 1 0
  2499.         "ring"
  2500.             position 294.07 0 350.02
  2501.             heading 1 0 0 up 0 1 0
  2502.         "tail"
  2503.             position 0 186.51 -168.93
  2504.  
  2505. #--------------------------------------------------------------------------
  2506.  
  2507. type "ovyard"
  2508.     group "ovons"
  2509.     points 1000
  2510.     viewer
  2511.         #title "Ovon Ship Yard"
  2512.         distance 1340
  2513.         section 1
  2514.         blueprint "ovyard.pcx"
  2515.     torpedo
  2516.         position 240 35 1.45 heading 0 1 0
  2517. #    flak field
  2518.     dynamics
  2519.         mass 100000
  2520.         linear drag 150
  2521.         yaw drag 200
  2522.         pitch drag 200
  2523.         bank drag 300
  2524.         vertical stability 0
  2525.         linear thrust 100
  2526.         angular thrust 2
  2527.     components
  2528.         normal "centre"
  2529.             strength 2500
  2530.             collision test vertex margin 10
  2531.             shape
  2532.                 "ovons\ovyard\centre\hi" < 250
  2533.                 "ovons\ovyard\centre\md" < 600
  2534.                 "ovons\ovyard\centre\lo" < 2500
  2535.                 "ovons\ovyard\centre\vl" < 7000
  2536.         normal "feeder"
  2537.             strength 2500
  2538.             collision test vertex margin 10
  2539.             shape
  2540.                 "ovons\ovyard\feeder\hi" < 250
  2541.                 "ovons\ovyard\feeder\md" < 1500
  2542.                 "ovons\ovyard\feeder\lo" < 2500
  2543.                 "ovons\ovyard\feeder\vl" < 7000
  2544.         normal "gunarm"
  2545.             strength 2500
  2546.             collision test vertex margin 10
  2547.             shape
  2548.                 "ovons\ovyard\gunarm\hi" < 250
  2549.                 "ovons\ovyard\gunarm\md" < 600
  2550.                 "ovons\ovyard\gunarm\lo" < 2500
  2551.                 "ovons\ovyard\gunarm\vl" < 7000
  2552.         normal "gunjoint"
  2553.             strength 2500
  2554.             collision test vertex margin 10
  2555.             shape
  2556.                 "ovons\ovyard\gunjoint\hi" < 250
  2557.                 "ovons\ovyard\gunjoint\md" < 600
  2558.                 "ovons\ovyard\gunjoint\lo" < 2500
  2559.                 "ovons\ovyard\gunjoint\vl" < 7000
  2560.         normal "pumps"
  2561.             strength 2500
  2562.             collision test vertex margin 10
  2563.             shape
  2564.                 "ovons\ovyard\pumps\hi" < 250
  2565.                 "ovons\ovyard\pumps\md" < 600
  2566.                 "ovons\ovyard\pumps\lo" < 2500
  2567.                 "ovons\ovyard\pumps\vl" < 7000
  2568.         normal "service"
  2569.             strength 2500
  2570.             collision test vertex margin 10
  2571.             shape
  2572.                 "ovons\ovyard\service\hi" < 250
  2573.                 "ovons\ovyard\service\md" < 600
  2574.                 "ovons\ovyard\service\lo" < 2500
  2575.                 "ovons\ovyard\service\vl" < 7000
  2576.         normal "spine"
  2577.             strength 2500
  2578.             collision test vertex margin 10
  2579.             shape
  2580.                 "ovons\ovyard\spine\hi" < 250
  2581.                 "ovons\ovyard\spine\md" < 600
  2582.                 "ovons\ovyard\spine\lo" < 2500
  2583.                 "ovons\ovyard\spine\vl" < 7000
  2584.     structure
  2585.         "gunjoint"
  2586.         "centre"
  2587.             position 0 0 -590
  2588.         "feeder"
  2589.             position -98.08 0 -305.25
  2590.         "feeder"
  2591.             position -98.08 0 305.25
  2592.         "gunarm"
  2593.             position 160 0 0
  2594.         "pumps"
  2595.             position 0 0 660
  2596.         "service"
  2597.             position 0 0 -305.25
  2598.         "service"
  2599.             position 0 0 305.25
  2600.         "spine"
  2601.             position 0 0 -457.89
  2602.         "spine"
  2603.             position 0 0 -152.63
  2604.         "spine"
  2605.             position 0 0 152.63
  2606.         "spine"
  2607.             position 0 0 457.89
  2608.  
  2609.  
  2610. #==========================================================================
  2611. # OTHERS...
  2612.  
  2613.  
  2614. type "earthftr"
  2615.     group "reptons"
  2616.     viewer
  2617.         #title "Earth Fighter"
  2618.         distance 50
  2619.         section 2
  2620.         blueprint "earthftr.pcx"
  2621.     dynamics
  2622.         mass 1600
  2623.         linear drag 70
  2624.         yaw drag 150
  2625.         pitch drag 150
  2626.         bank drag 100
  2627.         vertical stability 0
  2628.         linear thrust 100
  2629.         angular thrust 1
  2630.     components
  2631.         normal "body"
  2632.             sfx "small_engine"
  2633.             strength 50
  2634.             collision test vertex margin 5
  2635.             shape
  2636.                 "pirates\earthftr\body\hi" < 150
  2637.                 "pirates\earthftr\body\md" < 400
  2638.                 "pirates\earthftr\body\lo" < 1200
  2639.                 "pirates\earthftr\body\vl" < 1700
  2640.         normal "wings"
  2641.             strength 50
  2642.             collision test vertex margin 5
  2643.             shape
  2644.                 "pirates\earthftr\wings\hi" < 150
  2645.                 "pirates\earthftr\wings\md" < 400
  2646.                 "pirates\earthftr\wings\lo" < 1200
  2647.                 "pirates\earthftr\wings\vl" < 1700
  2648.     structure
  2649.         "body"
  2650.         "wings"
  2651.  
  2652. #--------------------------------------------------------------------------
  2653. type "karnman"
  2654.     group "ovons"
  2655.     viewer
  2656.         #title "Karnnin Figure"
  2657.         distance 10
  2658.         section 2
  2659.     dynamics
  2660.         mass 400
  2661.         linear drag 50
  2662.         yaw drag 80
  2663.         pitch drag 80
  2664.         bank drag 70
  2665.         vertical stability 0
  2666.         linear thrust 20
  2667.         angular thrust 0.6
  2668.     components
  2669.         normal "body"
  2670.             sfx "small_engine"
  2671.             strength 50
  2672.             collision test vertex margin 5
  2673.             shape
  2674.                 "pirates\carnman\hi" < 1000
  2675.     structure
  2676.         "body"
  2677.  
  2678. #--------------------------------------------------------------------------
  2679.  
  2680. type "supply"
  2681.     group "reptons"
  2682.     viewer
  2683.         #title "Supply Base"
  2684.         distance 1400
  2685.         section 2
  2686.         blueprint "ovsuply.pcx"
  2687.     dynamics
  2688.         mass 50000
  2689.         linear drag 150
  2690.         yaw drag 200
  2691.         pitch drag 200
  2692.         bank drag 300
  2693.         vertical stability 0
  2694.         linear thrust 100
  2695.         angular thrust 2
  2696.     components
  2697.         normal "arms"
  2698.             strength 5000
  2699.             collision test vertex margin 10
  2700.             shape
  2701.                 "pirates\supply\arms\hi" < 240
  2702.                 "pirates\supply\arms\md" < 525
  2703.                 "pirates\supply\arms\lo" < 2400
  2704.                 "pirates\supply\arms\vl" < 10000
  2705.         normal "dish"
  2706.             strength 5000
  2707.             collision test vertex margin 10
  2708.             shape
  2709.                 "pirates\supply\dish\hi" < 240
  2710.                 "pirates\supply\dish\md" < 475
  2711.                 "pirates\supply\dish\lo" < 1000
  2712.                 "pirates\supply\dish\vl" < 5000
  2713.         normal "engines"
  2714.             sfx "mothership_engine"
  2715.             strength 5000
  2716.             collision test vertex margin 10
  2717.             shape
  2718.                 "pirates\supply\engines\hi" < 240
  2719.                 "pirates\supply\engines\md" < 525
  2720.                 "pirates\supply\engines\lo" < 2800
  2721.                 "pirates\supply\engines\vl" < 10000
  2722.         normal "living"
  2723.             strength 5000
  2724.             collision test vertex margin 10
  2725.             shape
  2726.                 "pirates\supply\living\hi" < 240
  2727.                 "pirates\supply\living\md" < 525
  2728.                 "pirates\supply\living\lo" < 2400
  2729.                 "pirates\supply\living\vl" < 10000
  2730.         normal "neck"
  2731.             strength 5000
  2732.             collision test vertex margin 10
  2733.             shape
  2734.                 "pirates\supply\neck\hi" < 180
  2735.                 "pirates\supply\neck\md" < 450
  2736.                 "pirates\supply\neck\lo" < 2400
  2737.                 "pirates\supply\neck\vl" < 10000
  2738.         normal "top"
  2739.             strength 5000
  2740.             collision test vertex margin 10
  2741.             shape
  2742.                 "pirates\supply\top\hi" < 150
  2743.                 "pirates\supply\top\md" < 350
  2744.                 "pirates\supply\top\lo" < 1000
  2745.                 "pirates\supply\top\vl" < 5000
  2746.         normal "tower"
  2747.             strength 5000
  2748.             collision test vertex margin 10
  2749.             shape
  2750.                 "pirates\supply\tower\hi" < 100
  2751.                 "pirates\supply\tower\md" < 225
  2752.                 "pirates\supply\tower\lo" < 550
  2753.                 "pirates\supply\tower\vl" < 2000
  2754.  
  2755.         left right hangar "hangar"
  2756.             sfx "hangar"
  2757.             width 140
  2758.             height 40
  2759.             depth 200
  2760.             door    # note not flat
  2761.                 closed
  2762.                     strength 10000
  2763.                     collision test vertex margin 10
  2764.                     shape
  2765.                         "pirates\supply\door\closed\hi" < 150
  2766.                         "pirates\supply\door\closed\md" < 580
  2767.                         "pirates\supply\door\closed\lo" < 1500
  2768.                         "pirates\supply\door\closed\vl" < 5000
  2769.                 inside
  2770.                     "pirates\supply\door\inner\hi" < 5000
  2771.                 1/4 open
  2772.                     "pirates\supply\door\threeq\hi" < 5000  # nb 3/4 door
  2773.                 1/2 open
  2774.                     "pirates\supply\door\half\hi" < 5000
  2775.                 3/4 open
  2776.                     "pirates\supply\door\oneq\hi" < 5000    # nb 1/4 door
  2777.                 open
  2778.                     "pirates\supply\door\open\hi" < 5000
  2779.             interior
  2780.                 "pirates\supply\door\interior\hi" < 5000
  2781.         normal "outside"
  2782.             strength 5000
  2783.             collision test vertex margin 10
  2784.             shape
  2785.                 "pirates\supply\outside\hi" < 325
  2786.                 "pirates\supply\outside\md" < 580
  2787.                 "pirates\supply\outside\lo" < 2400
  2788.                 "pirates\supply\outside\vl" < 10000
  2789.     structure
  2790.         "arms"
  2791.         "dish"
  2792.             position -330.84 0 77.32
  2793.         "hangar"
  2794.             position 0 202.86 0
  2795.             label "hangar 1" # for mdl launch
  2796.         "outside"
  2797.             position 0 202.86 0
  2798.         "engines"
  2799.             position 506.29 0 0
  2800.         "living"
  2801.             position -189.45 0 0
  2802.         "living"
  2803.             position 195.63 0 0
  2804.             heading 0 1 1 up 0 1 0
  2805.         "living"
  2806.             position 298.55 0 0
  2807.         "living"
  2808.             position 401.47 0 0
  2809.             heading 0 1 1 up 0 1 0
  2810.         "neck"
  2811.             position -361.54 0 0
  2812.         "top"
  2813.             position -541.35 0 0
  2814.         "tower"
  2815.             position 0 186.29 0
  2816.  
  2817.  
  2818.  
  2819. #--------------------------------------------------------------------------
  2820.  
  2821. type "mushroom"
  2822.     group "artifact"
  2823.     viewer
  2824.         #title "Alien Artifact"
  2825.         distance 50
  2826.         section 2
  2827.     dynamics
  2828.         mass 1500
  2829.         linear drag 40
  2830.         yaw drag 80
  2831.         pitch drag 80
  2832.         bank drag 50
  2833.         vertical stability 0
  2834.         linear thrust 50
  2835.         angular thrust 0.5
  2836.     components
  2837.         normal "body"
  2838.             strength 65000    # indestructable
  2839.             collision test vertex margin 5
  2840.             shape
  2841.                 "misc\mushroom\hi" < 150
  2842.                 "misc\mushroom\md" < 400
  2843.                 "misc\mushroom\lo" < 1500
  2844.                 "misc\mushroom\vl" < 2000
  2845.     structure
  2846.         "body"
  2847.  
  2848.  
  2849. #--------------------------------------------------------------------------
  2850.  
  2851. type "pirate01"
  2852.     group "pirates"
  2853.     points 150
  2854.     viewer
  2855.         #title "Pirate Ship 1"
  2856.         distance 60
  2857.         section 2
  2858.         blueprint "pirate.pcx"
  2859.     cannon
  2860.         position -3 0 21.3
  2861.         position 3 0 21.3
  2862.     dynamics
  2863.         mass 1500
  2864.         linear drag 40
  2865.         yaw drag 80
  2866.         pitch drag 80
  2867.         bank drag 50
  2868.         vertical stability 0
  2869.         linear thrust 50
  2870.         angular thrust 0.5
  2871.     components
  2872.         normal "body"
  2873.             sfx "small_engine"
  2874.             strength 50
  2875.             collision test vertex margin 5
  2876.             shape
  2877.                 "pirates\pirate01\hi" < 150
  2878.                 "pirates\pirate01\md" < 400
  2879.                 "pirates\pirate01\lo" < 1500
  2880.                 "pirates\pirate01\vl" < 2000
  2881.     structure
  2882.         "body"
  2883.  
  2884. #--------------------------------------------------------------------------
  2885.  
  2886. type "pirate02"
  2887.     group "pirates"
  2888.     points 200
  2889.     viewer
  2890.         #title "Pirate Ship 2"
  2891.         distance 100
  2892.         section 2
  2893.         blueprint "pirate02.pcx"
  2894.     cannon
  2895.         position 0 -12 21.3
  2896.         position 0 -16 21.3
  2897.     dynamics
  2898.         mass 1500
  2899.         linear drag 40
  2900.         yaw drag 80
  2901.         pitch drag 80
  2902.         bank drag 50
  2903.         vertical stability 0
  2904.         linear thrust 50
  2905.         angular thrust 0.5
  2906.     components
  2907.         normal "body"
  2908.             sfx "small_engine"
  2909.             strength 100
  2910.             collision test vertex margin 5
  2911.             shape
  2912.                 "pirates\pirate02\hi" < 150
  2913.                 "pirates\pirate02\md" < 400
  2914.                 "pirates\pirate02\lo" < 1500
  2915.                 "pirates\pirate02\vl" < 2000
  2916.     structure
  2917.         "body"
  2918.  
  2919.  
  2920. #--------------------------------------------------------------------------
  2921.  
  2922. type "static drone"
  2923.     group "drones"
  2924.     points 100
  2925.     viewer
  2926.         #title "Drone"
  2927.         distance 45
  2928.         section 2
  2929.         blueprint "drone.pcx"
  2930.     dynamics
  2931.         mass 500
  2932.         linear drag 100
  2933.         yaw drag 100
  2934.         pitch drag 100
  2935.         bank drag 100
  2936.         vertical stability 0
  2937.         linear thrust 50
  2938.         angular thrust 0.5
  2939.     components
  2940.         normal "body"
  2941.             sfx "small_engine"
  2942.             strength 25
  2943.             collision test vertex margin 10
  2944.             shape
  2945.                 "drones\drone\hi" < 250
  2946.                 "drones\drone\md" < 500
  2947.                 "drones\drone\lo" < 2000
  2948.     structure
  2949.         "body"
  2950.  
  2951. #--------------------------------------------------------------------------
  2952.  
  2953. type "drone with engine"
  2954.     group "drones"
  2955.     points 100
  2956.     viewer
  2957.         #title "Drone with Engine"
  2958.         distance 45
  2959.         section 2
  2960.         blueprint "engdrone.pcx"
  2961.     dynamics
  2962.         mass 500
  2963.         linear drag 100
  2964.         yaw drag 100
  2965.         pitch drag 100
  2966.         bank drag 100
  2967.         vertical stability 0
  2968.         linear thrust 50
  2969.         angular thrust 0.5
  2970.     components
  2971.         normal "body"
  2972.             sfx "small_engine"
  2973.             strength 25
  2974.             collision test vertex margin 10
  2975.             shape
  2976.                 "drones\engdrone\hi" < 250
  2977.                 "drones\engdrone\md" < 500
  2978.                 "drones\engdrone\lo" < 2000
  2979.     structure
  2980.         "body"
  2981.  
  2982.  
  2983. #--------------------------------------------------------------------------
  2984.  
  2985. type "drone with gun"
  2986.     group "drones"
  2987.     points 200
  2988.     viewer
  2989.         #title "Drone with Gun"
  2990.         distance 45
  2991.         section 2
  2992.         blueprint "gundrone.pcx"
  2993.     dynamics
  2994.         mass 500
  2995.         linear drag 45
  2996.         yaw drag 80
  2997.         pitch drag 80
  2998.         bank drag 70
  2999.         vertical stability 0
  3000.         linear thrust 30
  3001.         angular thrust 0.7
  3002.     components
  3003.         gunpost "gun"
  3004.             sfx "small_engine"
  3005.             turret
  3006.                 strength 15
  3007.                 collision test vertex margin 3
  3008.                 shape
  3009.                     "drones\gundrone\body\hi" < 150
  3010.                     "drones\gundrone\body\md" < 300
  3011.                     "drones\gundrone\body\lo" < 1000
  3012.             barrel
  3013.                 position 0 7.5 0
  3014.                 min angle -30
  3015.                 max angle 90
  3016.                 left barrel port -3.5 -1.5 11.1
  3017.                 right barrel port 3.5 -1.5 11.1
  3018.                 strength 15
  3019.                 collision test none
  3020.                 shape
  3021.                     "drones\gundrone\guns\hi" < 250
  3022.     structure
  3023.         "gun"
  3024.  
  3025. #--------------------------------------------------------------------------
  3026.  
  3027.  
  3028. type "robot"
  3029.     group "drones"
  3030.     viewer
  3031.         #title "Mining Robot"
  3032.         distance 90
  3033.         section 2
  3034.         blueprint "minrobot.pcx"
  3035.     dynamics
  3036.         mass 1500
  3037.         linear drag 70
  3038.         yaw drag 100
  3039.         pitch drag 100
  3040.         bank drag 100
  3041.         vertical stability 0
  3042.         linear thrust 100
  3043.         angular thrust 0.5
  3044.     components
  3045.         normal "body"
  3046.             sfx "small_engine"
  3047.             strength 100
  3048.             collision test vertex margin 10
  3049.             shape
  3050.                 "drones\robot\hi" < 250
  3051.                 "drones\robot\md" < 600
  3052.                 "drones\robot\lo" < 1000
  3053.                 "drones\robot\vl" < 2000
  3054.     structure
  3055.         "body"
  3056.  
  3057. #--------------------------------------------------------------------------
  3058.  
  3059. type "portal segment"
  3060.     group "portals"
  3061.     viewer
  3062.         #title "Portal Segment"
  3063.         distance 160
  3064.         section 2
  3065.                 blueprint "segment.pcx"
  3066.     components
  3067.         normal "body"
  3068.             strength 65000    # indestructable
  3069.             collision test vertex margin 10
  3070.             shape
  3071.                 "misc\hyperway\hi" < 250
  3072.                 "misc\hyperway\md" < 500
  3073.                 "misc\hyperway\lo" < 1400
  3074.                 "misc\hyperway\vl" < 5000
  3075.     structure
  3076.         "body"
  3077.  
  3078. #--------------------------------------------------------------------------
  3079.  
  3080. type "brace"
  3081.     group "brace"
  3082.     points 250
  3083.     viewer
  3084.         #title "Portal Brace"
  3085.         distance 380
  3086.         section 2
  3087.                      blueprint "brace.pcx"
  3088.     components
  3089.         normal "body"
  3090.             strength 3000
  3091.             collision test vertex margin 10
  3092.             shape
  3093.                 "misc\brace\hi" < 250
  3094.                 "misc\brace\md" < 500
  3095.                 "misc\brace\lo" < 1400
  3096.                 "misc\brace\vl" < 3000
  3097.     structure
  3098.         "body"
  3099.  
  3100. #--------------------------------------------------------------------------
  3101.  
  3102. type "comet"
  3103.     group "comet"
  3104.     viewer
  3105.         #title "Comet with Ovon Engine"
  3106.         distance 300
  3107.         section 2
  3108.         blueprint "comeng.pcx"
  3109.     dynamics
  3110.         mass 10000
  3111.         linear drag 10
  3112.         yaw drag 80
  3113.         pitch drag 80
  3114.         bank drag 70
  3115.         vertical stability 0
  3116.         linear thrust 60
  3117.         angular thrust 0.2
  3118.     components
  3119.         normal "body"
  3120.             strength 65000    # indestructable
  3121.             collision test vertex margin 10
  3122.             shape
  3123.                 "misc\comet\hi" < 500
  3124.                 "misc\comet\md" < 1000
  3125.                 "misc\comet\lo" < 2000
  3126.                 "misc\comet\vl" < 10000
  3127.         normal "engine"
  3128.             sfx "medium_engine"
  3129.             strength 50
  3130.             collision test vertex margin 10
  3131.             shape
  3132.                 "misc\cometeng\hi" < 250
  3133.                 "misc\cometeng\md" < 500
  3134.                 "misc\cometeng\lo" < 1000
  3135.                 "misc\cometeng\vl" < 3000
  3136.     structure
  3137.         "body"
  3138.         "engine"
  3139.             position 0 0 -75
  3140.             non-critical
  3141.             label "engine"
  3142.  
  3143. #--------------------------------------------------------------------------
  3144.  
  3145. type "stadium"
  3146.     group "ovons"
  3147.     points 200
  3148.     viewer
  3149.         #title "Ovon Stadium"
  3150.         distance 300
  3151.         section 1
  3152.         blueprint "stadium.pcx"
  3153.     dynamics
  3154.         mass 20000
  3155.         linear drag 1000
  3156.         yaw drag 1000
  3157.         pitch drag 1000
  3158.         bank drag 1000
  3159.         vertical stability 0
  3160.         linear thrust 0
  3161.         angular thrust 0
  3162.     components
  3163.         normal "body"
  3164.             strength 1000
  3165.             collision test vertex margin 5
  3166.             shape
  3167.                 "misc\stadium\hi" < 500
  3168.                 "misc\stadium\md" < 1500
  3169.                 "misc\stadium\lo" < 5000
  3170.                 "misc\stadium\vl" < 20000
  3171.     structure
  3172.         "body"
  3173.  
  3174. #--------------------------------------------------------------------------
  3175. #very big 1
  3176. type "asta"
  3177.     group "asteroids"
  3178.     points 100
  3179.     viewer
  3180.         #title "Asteroid A"
  3181.         distance 300
  3182.         section 2
  3183.     dynamics
  3184.         mass 5600
  3185.         linear drag 70
  3186.         yaw drag 100
  3187.         pitch drag 100
  3188.         bank drag 100
  3189.         vertical stability 0
  3190.         linear thrust 100
  3191.         angular thrust 0.8
  3192.     components
  3193.         normal "body"
  3194.             strength 100
  3195.             collision test vertex margin 10
  3196.             shape
  3197.                 "astroids\astroida\hi" < 6000
  3198.     structure
  3199.         "body"
  3200.  
  3201. #--------------------------------------------------------------------------
  3202. #big 1
  3203. type "astb"
  3204.     group "asteroids"
  3205.     points 100
  3206. #    viewer
  3207. #        #title "Asteroid B"
  3208. #        distance 300
  3209. #        section 3
  3210.     dynamics
  3211.         mass 4600
  3212.         linear drag 70
  3213.         yaw drag 100
  3214.         pitch drag 100
  3215.         bank drag 100
  3216.         vertical stability 0
  3217.         linear thrust 100
  3218.         angular thrust 0.8
  3219.     components
  3220.         normal "body"
  3221.             strength 75
  3222.             collision test vertex margin 10
  3223.             shape
  3224.                 "astroids\astroidb\hi" < 5000
  3225.     structure
  3226.         "body"
  3227.  
  3228. #--------------------------------------------------------------------------
  3229. #small 1
  3230. type "astc"
  3231.     group "asteroids"
  3232.     points 100
  3233. #    viewer
  3234. #        #title "Asteroid C"
  3235. #        distance 300
  3236. #        section 3
  3237.     dynamics
  3238.         mass 2600
  3239.         linear drag 70
  3240.         yaw drag 100
  3241.         pitch drag 100
  3242.         bank drag 100
  3243.         vertical stability 0
  3244.         linear thrust 100
  3245.         angular thrust 0.8
  3246.     components
  3247.         normal "body"
  3248.             strength 50
  3249.             collision test vertex margin 8
  3250.             shape
  3251.                 "astroids\astroidc\hi" < 2500
  3252.     structure
  3253.         "body"
  3254.  
  3255. #--------------------------------------------------------------------------
  3256. #small 2
  3257. type "astd"
  3258.     group "asteroids"
  3259.     points 100
  3260. #    viewer
  3261. #        #title "Asteroid D"
  3262. #        distance 300
  3263. #        section 3
  3264.     dynamics
  3265.         mass 2600
  3266.         linear drag 70
  3267.         yaw drag 100
  3268.         pitch drag 100
  3269.         bank drag 100
  3270.         vertical stability 0
  3271.         linear thrust 100
  3272.         angular thrust 0.8
  3273.     components
  3274.         normal "body"
  3275.             strength 50
  3276.             collision test vertex margin 8
  3277.             shape
  3278.                 "astroids\astroidd\hi" < 2000
  3279.     structure
  3280.         "body"
  3281.  
  3282. #--------------------------------------------------------------------------
  3283. #small 3
  3284. type "aste"
  3285.     group "asteroids"
  3286.     points 100
  3287. #    viewer
  3288. #        #title "Asteroid E"
  3289. #        distance 300
  3290. #        section 3
  3291.     dynamics
  3292.         mass 2600
  3293.         linear drag 70
  3294.         yaw drag 100
  3295.         pitch drag 100
  3296.         bank drag 100
  3297.         vertical stability 0
  3298.         linear thrust 100
  3299.         angular thrust 0.8
  3300.     components
  3301.         normal "body"
  3302.             strength 50
  3303.             collision test vertex margin 8
  3304.             shape
  3305.                 "astroids\astroide\hi" < 2500
  3306.     structure
  3307.         "body"
  3308.  
  3309. #--------------------------------------------------------------------------
  3310. #tiny 1
  3311. type "astf"
  3312.     group "asteroids"
  3313.     points 100
  3314. #    viewer
  3315. #        #title "Asteroid F"
  3316. #        distance 300
  3317. #        section 3
  3318.     dynamics
  3319.         mass 1600
  3320.         linear drag 70
  3321.         yaw drag 100
  3322.         pitch drag 100
  3323.         bank drag 100
  3324.         vertical stability 0
  3325.         linear thrust 100
  3326.         angular thrust 0.8
  3327.     components
  3328.         normal "body"
  3329.             strength 10
  3330.             collision test vertex margin 6
  3331.             shape
  3332.                 "astroids\astroidf\hi" < 2000
  3333.     structure
  3334.         "body"
  3335.  
  3336. #--------------------------------------------------------------------------
  3337. #big 2
  3338. type "astg"
  3339.     group "asteroids"
  3340.     points 100
  3341. #    viewer
  3342. #        #title "Asteroid G"
  3343. #        distance 300
  3344. #        section 3
  3345.     dynamics
  3346.         mass 4600
  3347.         linear drag 70
  3348.         yaw drag 100
  3349.         pitch drag 100
  3350.         bank drag 100
  3351.         vertical stability 0
  3352.         linear thrust 100
  3353.         angular thrust 0.8
  3354.     components
  3355.         normal "body"
  3356.             strength 75
  3357.             collision test vertex margin 10
  3358.             shape
  3359.                 "astroids\astroidg\hi" < 4500
  3360.     structure
  3361.         "body"
  3362.  
  3363. #--------------------------------------------------------------------------
  3364. #big 3
  3365. type "asth"
  3366.     group "asteroids"
  3367.     points 100
  3368. #    viewer
  3369. #        #title "Asteroid H"
  3370. #        distance 300
  3371. #        section 3
  3372.     dynamics
  3373.         mass 4600
  3374.         linear drag 70
  3375.         yaw drag 100
  3376.         pitch drag 100
  3377.         bank drag 100
  3378.         vertical stability 0
  3379.         linear thrust 100
  3380.         angular thrust 0.8
  3381.     components
  3382.         normal "body"
  3383.             strength 75
  3384.             collision test vertex margin 10
  3385.             shape
  3386.                 "astroids\astroidh\hi" < 4000
  3387.     structure
  3388.         "body"
  3389.  
  3390. #--------------------------------------------------------------------------
  3391. #small 4
  3392. type "asti"
  3393.     group "asteroids"
  3394.     points 100
  3395. #    viewer
  3396. #        #title "Asteroid I"
  3397. #        distance 300
  3398. #        section 3
  3399.     dynamics
  3400.         mass 2600
  3401.         linear drag 70
  3402.         yaw drag 100
  3403.         pitch drag 100
  3404.         bank drag 100
  3405.         vertical stability 0
  3406.         linear thrust 100
  3407.         angular thrust 0.8
  3408.     components
  3409.         normal "body"
  3410.             strength 50
  3411.             collision test vertex margin 8
  3412.             shape
  3413.                 "astroids\astroidi\hi" < 2000
  3414.     structure
  3415.         "body"
  3416.  
  3417. #--------------------------------------------------------------------------
  3418. #tiny 2
  3419. type "astj"
  3420.     group "asteroids"
  3421.     points 100
  3422. #    viewer
  3423. #        #title "Asteroid J"
  3424. #        distance 300
  3425. #        section 3
  3426.     dynamics
  3427.         mass 1600
  3428.         linear drag 70
  3429.         yaw drag 100
  3430.         pitch drag 100
  3431.         bank drag 100
  3432.         vertical stability 0
  3433.         linear thrust 100
  3434.         angular thrust 0.8
  3435.     components
  3436.         normal "body"
  3437.             strength 10
  3438.             collision test vertex margin 6
  3439.             shape
  3440.                 "astroids\astroidj\hi" < 2000
  3441.     structure
  3442.         "body"
  3443.  
  3444. #--------------------------------------------------------------------------
  3445. #tiny 3
  3446. type "astk"
  3447.     group "asteroids"
  3448.     points 100
  3449. #    viewer
  3450. #        #title "Asteroid K"
  3451. #        distance 300
  3452. #        section 3
  3453.     dynamics
  3454.         mass 1600
  3455.         linear drag 70
  3456.         yaw drag 100
  3457.         pitch drag 100
  3458.         bank drag 100
  3459.         vertical stability 0
  3460.         linear thrust 100
  3461.         angular thrust 0.8
  3462.     components
  3463.         normal "body"
  3464.             strength 10
  3465.             collision test vertex margin 6
  3466.             shape
  3467.                 "astroids\astroidk\hi" < 2000
  3468.     structure
  3469.         "body"
  3470.  
  3471.  
  3472.  
  3473. #--------------------------------------------------------------------------
  3474.  
  3475. type "ore1"
  3476.     group "ore"
  3477.     viewer
  3478.         #title "Ore 1"
  3479.         distance 100
  3480.         section 2
  3481.     dynamics
  3482.         mass 600
  3483.         linear drag 30
  3484.         yaw drag 50
  3485.         pitch drag 50
  3486.         bank drag 50
  3487.         vertical stability 0
  3488.         linear thrust 10
  3489.         angular thrust 0
  3490.     components
  3491.         normal "body"
  3492.             strength 65000    # indestructable
  3493.             collision test vertex margin 6
  3494.             shape
  3495.                 "astroids\ore1\hi" < 2000
  3496.     structure
  3497.         "body"
  3498.  
  3499. #--------------------------------------------------------------------------
  3500.  
  3501. type "ore2"
  3502.     group "ore"
  3503. #    viewer
  3504. #        #title "Ore 2"
  3505. #        distance 100
  3506. #        section 3
  3507.     dynamics
  3508.         mass 600
  3509.         linear drag 30
  3510.         yaw drag 50
  3511.         pitch drag 50
  3512.         bank drag 50
  3513.         vertical stability 0
  3514.         linear thrust 10
  3515.         angular thrust 0
  3516.     components
  3517.         normal "body"
  3518.             strength 65000    # indestructable
  3519.             collision test vertex margin 6
  3520.             shape
  3521.                 "astroids\ore2\hi" < 2000
  3522.     structure
  3523.         "body"
  3524.  
  3525. #--------------------------------------------------------------------------
  3526.  
  3527. type "ore3"
  3528.     group "ore"
  3529. #    viewer
  3530. #        #title "Ore 3"
  3531. #        distance 100
  3532. #        section 3
  3533.     dynamics
  3534.         mass 600
  3535.         linear drag 30
  3536.         yaw drag 50
  3537.         pitch drag 50
  3538.         bank drag 50
  3539.         vertical stability 0
  3540.         linear thrust 10
  3541.         angular thrust 0
  3542.     components
  3543.         normal "body"
  3544.             strength 65000    # indestructable
  3545.             collision test vertex margin 6
  3546.             shape
  3547.                 "astroids\ore3\hi" < 2000
  3548.     structure
  3549.         "body"
  3550.  
  3551. #--------------------------------------------------------------------------
  3552.  
  3553. type "ore4"
  3554.     group "ore"
  3555. #    viewer
  3556. #        #title "Ore 4"
  3557. #        distance 100
  3558. #        section 3
  3559.     dynamics
  3560.         mass 600
  3561.         linear drag 30
  3562.         yaw drag 50
  3563.         pitch drag 50
  3564.         bank drag 50
  3565.         vertical stability 0
  3566.         linear thrust 10
  3567.         angular thrust 0
  3568.     components
  3569.         normal "body"
  3570.             strength 10000
  3571.             collision test vertex margin 6
  3572.             shape
  3573.                 "astroids\ore4\hi" < 2000
  3574.     structure
  3575.         "body"
  3576.  
  3577.  
  3578.  
  3579. #==========================================================================
  3580. # WEAPONS
  3581.  
  3582. type "standard cannon"
  3583.     group "weapons"
  3584.     viewer
  3585.         #title "Standard Cannon"
  3586.         distance 13
  3587.         section 3
  3588.         blueprint "stdcan.pcx"
  3589.     components
  3590.         normal "body"
  3591.             strength 40
  3592.             collision test vertex margin 1
  3593.             shape
  3594.                 "weapons\janes\standard\hi" < 500
  3595.     structure
  3596.         "body"
  3597.  
  3598. #--------------------------------------------------------------------------
  3599.  
  3600. type "laser cannon device"
  3601.     group "weapons"
  3602.     viewer
  3603.         #title "Laser Cannon"
  3604.         distance 13
  3605.         section 3
  3606.         blueprint "lascan.pcx"
  3607.     dynamics        # note dynamics needed to enable rotation in briefing screen
  3608.         mass 150
  3609.         linear drag 0
  3610.         yaw drag 0
  3611.         pitch drag 0
  3612.         bank drag 0
  3613.         vertical stability 0
  3614.         linear thrust 0
  3615.         angular thrust 0
  3616.     components
  3617.         normal "body"
  3618.             strength 40
  3619.             collision test vertex margin 1
  3620.             shape
  3621.                 "weapons\janes\laser\hi" < 500
  3622.     structure
  3623.         "body"
  3624.  
  3625. #--------------------------------------------------------------------------
  3626.  
  3627. type "fragment cannon device"
  3628.     group "weapons"
  3629.     viewer
  3630.         #title "Fragment Cannon"
  3631.         distance 13
  3632.         section 3
  3633.         blueprint "fragcan.pcx"
  3634.     dynamics        # note dynamics needed to enable rotation in briefing screen
  3635.         mass 150
  3636.         linear drag 0
  3637.         yaw drag 0
  3638.         pitch drag 0
  3639.         bank drag 0
  3640.         vertical stability 0
  3641.         linear thrust 0
  3642.         angular thrust 0
  3643.     components
  3644.         normal "body"
  3645.             strength 40
  3646.             collision test vertex margin 1
  3647.             shape
  3648.                 "weapons\janes\fragment\hi" < 500
  3649.     structure
  3650.         "body"
  3651.  
  3652. #--------------------------------------------------------------------------
  3653.  
  3654. type "plasma cannon device"
  3655.     group "weapons"
  3656.     viewer
  3657.         #title "Plasma Cannon"
  3658.         distance 13
  3659.         section 3
  3660.         blueprint "plascan.pcx"
  3661.     dynamics        # note dynamics needed to enable rotation in briefing screen
  3662.         mass 150
  3663.         linear drag 0
  3664.         yaw drag 0
  3665.         pitch drag 0
  3666.         bank drag 0
  3667.         vertical stability 0
  3668.         linear thrust 0
  3669.         angular thrust 0
  3670.     components
  3671.         normal "body"
  3672.             strength 40
  3673.             collision test vertex margin 1
  3674.             shape
  3675.                 "weapons\plasma\hi" < 500
  3676.     structure
  3677.         "body"
  3678.  
  3679. #--------------------------------------------------------------------------
  3680.  
  3681. type "darklight drive device"
  3682.     group "weapons"
  3683.     viewer
  3684.         #title "Darklight Drive"
  3685.         distance 10
  3686.         section 3
  3687.         blueprint "dldrive.pcx"
  3688.     dynamics
  3689.         mass 100
  3690.         linear drag 0.5
  3691.         yaw drag 10
  3692.         pitch drag 10
  3693.         bank drag 10
  3694.         vertical stability 0
  3695.         linear thrust 1
  3696.         angular thrust 0.8
  3697.     components
  3698.         normal "body"
  3699.             strength 40
  3700.             collision test vertex margin 1
  3701.             shape
  3702.                 "weapons\janes\dldrive1\vh" < 5000
  3703.     structure
  3704.         "body"
  3705.  
  3706. # not in viewer
  3707. type "darklight drive"
  3708.     group "weapons"
  3709.     viewer
  3710.         #title "Darklight Drive"
  3711.         distance 10
  3712.         section 3
  3713.         blueprint "dldrive.pcx"
  3714.     dynamics
  3715.         mass 100
  3716.         linear drag 0.5
  3717.         yaw drag 10
  3718.         pitch drag 10
  3719.         bank drag 10
  3720.         vertical stability 0
  3721.         linear thrust 1
  3722.         angular thrust 0.8
  3723.     components
  3724.         normal "body"
  3725.             strength 40
  3726.             collision test vertex margin 1
  3727.             shape
  3728.                 "weapons\dldrive1\hi" < 500
  3729.     structure
  3730.         "body"
  3731.  
  3732. #--------------------------------------------------------------------------
  3733.  
  3734. type "drive seeker device"
  3735.     group "weapons"
  3736.     viewer
  3737.         #title "Drive Seeking Missile"
  3738.         distance 4
  3739.         section 3
  3740.         blueprint "drskms.pcx"
  3741.     dynamics
  3742.         mass 100
  3743.         linear drag 10
  3744.         yaw drag 10
  3745.         pitch drag 10
  3746.         bank drag 10
  3747.         vertical stability 0
  3748.         linear thrust 15
  3749.         angular thrust 0.8
  3750.     components
  3751.         normal "body"
  3752.             strength 10
  3753.             collision test vertex margin 1
  3754.             shape
  3755.                 "weapons\janes\driveskr\vh" < 4000
  3756.     structure
  3757.         "body"
  3758.  
  3759. # not in viewer
  3760. type "drive seeker"
  3761.     group "weapons"
  3762.     viewer
  3763.         #title "Drive Seeking Missile"
  3764.         distance 4
  3765.         section 3
  3766.         blueprint "drskms.pcx"
  3767.     dynamics
  3768.         mass 100
  3769.         linear drag 10
  3770.         yaw drag 10
  3771.         pitch drag 10
  3772.         bank drag 10
  3773.         vertical stability 0
  3774.         linear thrust 15
  3775.         angular thrust 0.8
  3776.     components
  3777.         normal "body"
  3778.             strength 10
  3779.             collision test vertex margin 1
  3780.             shape
  3781.                 "weapons\driveskr\hi" < 80
  3782.                 "weapons\driveskr\md" < 150
  3783.                 "weapons\driveskr\lo" < 400
  3784.     structure
  3785.         "body"
  3786.  
  3787. #--------------------------------------------------------------------------
  3788.  
  3789. type "escort missile device"
  3790.     group "weapons"
  3791.     viewer
  3792.         #title "Escort Missile"
  3793.         distance 10
  3794.         section 3
  3795.         blueprint "escort.pcx"
  3796.     dynamics
  3797.         mass 150
  3798.         linear drag 10
  3799.         yaw drag 10
  3800.         pitch drag 10
  3801.         bank drag 10
  3802.         vertical stability 0
  3803.         linear thrust 12
  3804.         angular thrust 0.8
  3805.     components
  3806.         normal "body"
  3807.             strength 40
  3808.             collision test vertex margin 1
  3809.             shape
  3810.                 "weapons\janes\escort\vh" < 5000
  3811.     structure
  3812.         "body"
  3813.  
  3814. # not in viewer
  3815. type "escort missile"
  3816.     group "weapons"
  3817.     viewer
  3818.         #title "Escort Missile"
  3819.         distance 10
  3820.         section 3
  3821.         blueprint "escort.pcx"
  3822.     dynamics
  3823.         mass 150
  3824.         linear drag 10
  3825.         yaw drag 10
  3826.         pitch drag 10
  3827.         bank drag 10
  3828.         vertical stability 0
  3829.         linear thrust 12
  3830.         angular thrust 0.8
  3831.     components
  3832.         normal "body"
  3833.             strength 40
  3834.             collision test vertex margin 1
  3835.             shape
  3836.                 "weapons\escort\hi" < 100
  3837.                 "weapons\escort\md" < 250
  3838.                 "weapons\escort\lo" < 500
  3839.     structure
  3840.         "body"
  3841.  
  3842. #--------------------------------------------------------------------------
  3843.  
  3844. # not in viewer
  3845. type "fragment cannon"
  3846.     group "weapons"
  3847.     viewer
  3848.         #title "Fragmentation Cannon"
  3849.         distance 1
  3850.         section 3
  3851.         blueprint "fragcan.pcx"
  3852.     components
  3853.         normal "body"
  3854.             strength 40
  3855.             collision test vertex margin 1
  3856.             shape
  3857.                 "weapons\fragcn\hi" < 500
  3858.     structure
  3859.         "body"
  3860.  
  3861. #--------------------------------------------------------------------------
  3862.  
  3863. # not in viewer
  3864. # frag cannon reused
  3865. type "pulse cannon"    # projectile
  3866.     group "pulse cannon"
  3867.     dynamics
  3868.         mass 100
  3869.         linear drag 0.1
  3870.         yaw drag 10
  3871.         pitch drag 10
  3872.         bank drag 10
  3873.         vertical stability 0
  3874.         linear thrust 1
  3875.         angular thrust 0.1
  3876.     components
  3877.         normal "body"
  3878.             strength 40
  3879.             collision test vertex margin 1
  3880.             shape
  3881.                 "weapons\fragcn\hi" < 500
  3882.     structure
  3883.         "body"
  3884.  
  3885. #--------------------------------------------------------------------------
  3886.  
  3887. type "judgement cube device"
  3888.     group "weapons"
  3889.     viewer
  3890.         #title "Judgement Cube"
  3891.         distance 3
  3892.         section 3
  3893.         blueprint "cube.pcx"
  3894.     dynamics
  3895.         mass 100
  3896.         linear drag 0.1
  3897.         yaw drag 10
  3898.         pitch drag 10
  3899.         bank drag 10
  3900.         vertical stability 0
  3901.         linear thrust 1
  3902.         angular thrust 0.8
  3903.     components
  3904.         normal "body"
  3905.             strength 40
  3906.             collision test vertex margin 1
  3907.             shape
  3908.                 "weapons\janes\judgment\vh" < 5000
  3909.     structure
  3910.         "body"
  3911.  
  3912. # not in viewer
  3913. type "judgement cube"
  3914.     group "weapons"
  3915.     viewer
  3916.         #title "Judgement Cube"
  3917.         distance 3
  3918.         section 3
  3919.         blueprint "cube.pcx"
  3920.     dynamics
  3921.         mass 100
  3922.         linear drag 0.1
  3923.         yaw drag 10
  3924.         pitch drag 10
  3925.         bank drag 10
  3926.         vertical stability 0
  3927.         linear thrust 1
  3928.         angular thrust 0.8
  3929.     components
  3930.         normal "body"
  3931.             strength 40
  3932.             collision test vertex margin 1
  3933.             shape
  3934.                 "weapons\judgment\hi" < 500
  3935.     structure
  3936.         "body"
  3937.  
  3938. #--------------------------------------------------------------------------
  3939.  
  3940. # not in viewer
  3941. type "laser cannon"
  3942.     group "weapons"
  3943.     viewer
  3944.         #title "Laser Cannon"
  3945.         distance 10
  3946.         section 3
  3947.         blueprint "lascan.pcx"
  3948.     components
  3949.         normal "body"
  3950.             strength 40
  3951.             collision test vertex margin 1
  3952.             shape
  3953.                 "weapons\lasercn\hi" < 100
  3954.                 "weapons\lasercn\md" < 250
  3955.                 "weapons\lasercn\lo" < 500
  3956.     structure
  3957.         "body"
  3958.  
  3959. #--------------------------------------------------------------------------
  3960.  
  3961. type "nano mine device"
  3962.     group "weapons"
  3963.     viewer
  3964.         #title "Nano Mine"
  3965.         distance 3
  3966.         section 3
  3967.         blueprint "nanomine.pcx"
  3968.     dynamics
  3969.         mass 100
  3970.         linear drag 10
  3971.         yaw drag 10
  3972.         pitch drag 10
  3973.         bank drag 10
  3974.         vertical stability 0
  3975.         linear thrust 10
  3976.         angular thrust 0.8
  3977.     components
  3978.         normal "body"
  3979.             strength 10
  3980.             collision test cube
  3981.             shape
  3982.                 "weapons\janes\nano\vh" < 5000
  3983.     structure
  3984.         "body"
  3985.  
  3986. # not in viewer
  3987. type "nano mine"
  3988.     group "weapons"
  3989.     viewer
  3990.         #title "Nano Mine"
  3991.         distance 3
  3992.         section 3
  3993.         blueprint "nanomine.pcx"
  3994.     dynamics
  3995.         mass 100
  3996.         linear drag 10
  3997.         yaw drag 10
  3998.         pitch drag 10
  3999.         bank drag 10
  4000.         vertical stability 0
  4001.         linear thrust 10
  4002.         angular thrust 0.8
  4003.     components
  4004.         normal "body"
  4005.             strength 10
  4006.             collision test cube
  4007.             shape
  4008.                 "weapons\nano\hi" < 300
  4009.                 "weapons\nano\lo" < 800
  4010.     structure
  4011.         "body"
  4012.  
  4013. #--------------------------------------------------------------------------
  4014.  
  4015. # not in viewer
  4016. type "mine"
  4017.     group "mine"
  4018.     points 100
  4019.     viewer
  4020.         #title "Free Floating Mine"
  4021.         distance 3
  4022.         section 3
  4023.     dynamics
  4024.         mass 1000
  4025.         linear drag 100
  4026.         yaw drag 100
  4027.         pitch drag 100
  4028.         bank drag 100
  4029.         vertical stability 0
  4030.         linear thrust 10
  4031.         angular thrust 0.8
  4032.     components
  4033.         normal "body"
  4034.             strength 10
  4035.             collision test cube margin 50
  4036.             shape
  4037.                 "weapons\nano\hi" < 300
  4038.                 "weapons\nano\lo" < 800
  4039.     structure
  4040.         "body"
  4041.  
  4042. #--------------------------------------------------------------------------
  4043.  
  4044. type "cloaking device device"    # oh yes!
  4045.     group "weapons"
  4046.     viewer
  4047.         #title "Cloaking Device"
  4048.         distance 7
  4049.         section 3
  4050.         blueprint "cloak.pcx"
  4051.     dynamics        # note dynamics needed to enable proper hyperjump
  4052.         mass 150
  4053.         linear drag 0
  4054.         yaw drag 0
  4055.         pitch drag 0
  4056.         bank drag 0
  4057.         vertical stability 0
  4058.         linear thrust 0
  4059.         angular thrust 0
  4060.     components
  4061.         normal "body"
  4062.             strength 40
  4063.             collision test vertex margin 1
  4064.             shape
  4065.                 "weapons\janes\cloak\vh" < 5000
  4066.     structure
  4067.         "body"
  4068.  
  4069. # not in viewer
  4070. type "cloaking device"
  4071.     group "weapons"
  4072.     viewer
  4073.         #title "Cloaking Device"
  4074.         distance 7
  4075.         section 3
  4076.         blueprint "cloak.pcx"
  4077.     dynamics        # note dynamics needed to enable proper hyperjump
  4078.         mass 150
  4079.         linear drag 0
  4080.         yaw drag 0
  4081.         pitch drag 0
  4082.         bank drag 0
  4083.         vertical stability 0
  4084.         linear thrust 0
  4085.         angular thrust 0
  4086.     components
  4087.         normal "body"
  4088.             strength 40
  4089.             collision test vertex margin 1
  4090.             shape
  4091.                 "weapons\cloak\hi" < 500
  4092.     structure
  4093.         "body"
  4094.  
  4095. #--------------------------------------------------------------------------
  4096.  
  4097. type "rector bomb device"
  4098.     group "weapons"
  4099.     viewer
  4100.         #title "Rector Bomb"
  4101.         distance 3
  4102.         section 3
  4103.         blueprint "rector.pcx"
  4104.     dynamics
  4105.         mass 150
  4106.         linear drag 0
  4107.         yaw drag 0
  4108.         pitch drag 0
  4109.         bank drag 0
  4110.         vertical stability 0
  4111.         linear thrust 0
  4112.         angular thrust 0
  4113.     components
  4114.         normal "body"
  4115.             strength 40
  4116.             collision test vertex margin 1
  4117.             shape
  4118.                 "weapons\janes\rector\vh" < 5000
  4119.     structure
  4120.         "body"
  4121.  
  4122. # not in viewer
  4123. type "rector bomb"
  4124.     group "weapons"
  4125.     viewer
  4126.         #title "Rector Bomb"
  4127.         distance 3
  4128.         section 3
  4129.         blueprint "rector.pcx"
  4130.     dynamics
  4131.         mass 150
  4132.         linear drag 0
  4133.         yaw drag 0
  4134.         pitch drag 0
  4135.         bank drag 0
  4136.         vertical stability 0
  4137.         linear thrust 0
  4138.         angular thrust 0
  4139.     components
  4140.         normal "body"
  4141.             strength 40
  4142.             collision test vertex margin 1
  4143.             shape
  4144.                 "weapons\rector\hi" < 500
  4145.     structure
  4146.         "body"
  4147.  
  4148. #--------------------------------------------------------------------------
  4149.  
  4150. type "screamer rocket device"
  4151.     group "weapons"
  4152.     viewer
  4153.         #title "Screamer Rocket"
  4154.         distance 3
  4155.         section 3
  4156.         blueprint "scream.pcx"
  4157.     dynamics
  4158.         mass 100
  4159.         linear drag 10
  4160.         yaw drag 10
  4161.         pitch drag 10
  4162.         bank drag 10
  4163.         vertical stability 0
  4164.         linear thrust 20
  4165.         angular thrust 0.8
  4166.     components
  4167.         normal "body"
  4168.             strength 40
  4169.             collision test vertex margin 1
  4170.             shape
  4171.                 "weapons\janes\screamer\vh" < 5000
  4172.     structure
  4173.         "body"
  4174.  
  4175. # not in viewer
  4176.  
  4177. type "screamer rocket"
  4178.     group "weapons"
  4179.     viewer
  4180.         #title "Screamer Rocket"
  4181.         distance 3
  4182.         section 3
  4183.         blueprint "scream.pcx"
  4184.     dynamics
  4185.         mass 100
  4186.         linear drag 10
  4187.         yaw drag 10
  4188.         pitch drag 10
  4189.         bank drag 10
  4190.         vertical stability 0
  4191.         linear thrust 20
  4192.         angular thrust 0.8
  4193.     components
  4194.         normal "body"
  4195.             strength 40
  4196.             collision test vertex margin 1
  4197.             shape
  4198.                 "weapons\screamer\hi" < 50
  4199.                 "weapons\screamer\md" < 100
  4200.                 "weapons\screamer\lo" < 300
  4201.     structure
  4202.         "body"
  4203.  
  4204. #--------------------------------------------------------------------------
  4205.  
  4206. type "tractor beam device"
  4207.     group "weapons"
  4208.     viewer
  4209.         #title "Tractor Beam"
  4210.         distance 12
  4211.         section 3
  4212.         blueprint "tractor.pcx"
  4213.     dynamics        # note dynamics needed to enable proper hyperjump
  4214.         mass 150
  4215.         linear drag 0
  4216.         yaw drag 0
  4217.         pitch drag 0
  4218.         bank drag 0
  4219.         vertical stability 0
  4220.         linear thrust 0
  4221.         angular thrust 0
  4222.     components
  4223.         normal "body"
  4224.             strength 40
  4225.             collision test vertex margin 1
  4226.             shape
  4227.                 "weapons\janes\tractor\vh" < 5000
  4228.     structure
  4229.         "body"
  4230.  
  4231. # not in viewer
  4232.  
  4233. type "tractor beam"
  4234.     group "weapons"
  4235.     viewer
  4236.         #title "Tractor Beam"
  4237.         distance 12
  4238.         section 3
  4239.         blueprint "tractor.pcx"
  4240.     dynamics        # note dynamics needed to enable proper hyperjump
  4241.         mass 150
  4242.         linear drag 0
  4243.         yaw drag 0
  4244.         pitch drag 0
  4245.         bank drag 0
  4246.         vertical stability 0
  4247.         linear thrust 0
  4248.         angular thrust 0
  4249.     components
  4250.         normal "body"
  4251.             strength 40
  4252.             collision test vertex margin 1
  4253.             shape
  4254.                 "weapons\tractor\hi" < 500
  4255.     structure
  4256.         "body"
  4257.  
  4258. #--------------------------------------------------------------------------
  4259.  
  4260. type "virus bomb device"
  4261.     group "weapons"
  4262.     viewer
  4263.         #title "Virus Bomb"
  4264.         distance 4
  4265.         section 3
  4266.         blueprint "virus.pcx"
  4267.     dynamics
  4268.         mass 150
  4269.         linear drag 0
  4270.         yaw drag 0
  4271.         pitch drag 0
  4272.         bank drag 0
  4273.         vertical stability 0
  4274.         linear thrust 0
  4275.         angular thrust 0
  4276.     components
  4277.         normal "body"
  4278.             strength 40
  4279.             collision test vertex margin 1
  4280.             shape
  4281.                 "weapons\janes\virus\vh" < 5000
  4282.     structure
  4283.         "body"
  4284.  
  4285. # not in viewer
  4286.  
  4287. type "virus bomb"
  4288.     group "weapons"
  4289.     viewer
  4290.         #title "Virus Bomb"
  4291.         distance 4
  4292.         section 3
  4293.         blueprint "virus.pcx"
  4294.     dynamics
  4295.         mass 150
  4296.         linear drag 0
  4297.         yaw drag 0
  4298.         pitch drag 0
  4299.         bank drag 0
  4300.         vertical stability 0
  4301.         linear thrust 0
  4302.         angular thrust 0
  4303.     components
  4304.         normal "body"
  4305.             strength 40
  4306.             collision test vertex margin 1
  4307.             shape
  4308.                 "weapons\virus\hi" < 500
  4309.     structure
  4310.         "body"
  4311.  
  4312. #--------------------------------------------------------------------------
  4313.  
  4314. type "widow maker device"
  4315.     group "weapons"
  4316.     viewer
  4317.         #title "Widow Maker Missile"
  4318.         distance 8
  4319.         section 3
  4320.         blueprint "widow.pcx"
  4321.     dynamics
  4322.         mass 100
  4323.         linear drag 10
  4324.         yaw drag 10
  4325.         pitch drag 10
  4326.         bank drag 10
  4327.         vertical stability 0
  4328.         linear thrust 15
  4329.         angular thrust 0.8
  4330.     components
  4331.         normal "body"
  4332.             strength 30
  4333.             collision test vertex margin 1
  4334.             shape
  4335.                 "weapons\janes\widowmkr\vh" < 5000
  4336.     structure
  4337.         "body"
  4338.  
  4339. # not in viewer
  4340.  
  4341. type "widow maker"
  4342.     group "weapons"
  4343.     viewer
  4344.         #title "Widow Maker Missile"
  4345.         distance 8
  4346.         section 3
  4347.         blueprint "widow.pcx"
  4348.     dynamics
  4349.         mass 100
  4350.         linear drag 10
  4351.         yaw drag 10
  4352.         pitch drag 10
  4353.         bank drag 10
  4354.         vertical stability 0
  4355.         linear thrust 15
  4356.         angular thrust 0.8
  4357.     components
  4358.         normal "body"
  4359.             strength 30
  4360.             collision test vertex margin 1
  4361.             shape
  4362.                 "weapons\widowmkr\hi" < 100
  4363.                 "weapons\widowmkr\md" < 200
  4364.                 "weapons\widowmkr\lo" < 500
  4365.     structure
  4366.         "body"
  4367.  
  4368. #--------------------------------------------------------------------------
  4369.  
  4370. type "hyper missile"
  4371.     group "weapons"
  4372.     viewer
  4373.         #title "Hyperspace Missile"
  4374.         distance 25
  4375.         section 3
  4376.         blueprint "hmissile.pcx"
  4377.     dynamics
  4378.         mass 10000
  4379.         linear drag 100
  4380.         yaw drag 100
  4381.         pitch drag 100
  4382.         bank drag 100
  4383.         vertical stability 0
  4384.         linear thrust 100
  4385.         angular thrust 0.8
  4386.     components
  4387.         normal "body"
  4388.             strength 100
  4389.             collision test vertex margin 5
  4390.             shape
  4391.                 "weapons\hmissile\hi" < 150
  4392.                 "weapons\hmissile\md" < 200
  4393.                 "weapons\hmissile\lo" < 500
  4394.     structure
  4395.         "body"
  4396.  
  4397. #--------------------------------------------------------------------------
  4398.  
  4399. # not in viewer
  4400. type "ovon hyper missile"
  4401.     group "hyper missiles"
  4402.     points 250
  4403.     viewer
  4404.         #title "Hyperspace Missile"
  4405.         distance 25
  4406.         section 3
  4407.     dynamics
  4408.         mass 10000
  4409.         linear drag 100
  4410.         yaw drag 100
  4411.         pitch drag 100
  4412.         bank drag 100
  4413.         vertical stability 0
  4414.         linear thrust 100
  4415.         angular thrust 0.8
  4416.     components
  4417.         normal "body"
  4418.             strength 100
  4419.             collision test vertex margin 5
  4420.             shape
  4421.                 "weapons\hmissile\hi" < 150
  4422.                 "weapons\hmissile\md" < 200
  4423.                 "weapons\hmissile\lo" < 500
  4424.     structure
  4425.         "body"
  4426.  
  4427.  
  4428.  
  4429. #==========================================================================
  4430. # RACE TRACK SEGMENTS
  4431.  
  4432. type "straight"
  4433.     group "track"
  4434.     viewer
  4435.         #title "Straight Race Section (1)"
  4436.         distance 200
  4437.         section 2
  4438.     components
  4439.         normal "body"
  4440.             strength 65000    # indestructable
  4441.             collision test vertex margin 10
  4442.             shape
  4443.                 "track\straight\hi" < 150
  4444.                 "track\straight\md" < 400
  4445.                 "track\straight\lo" < 700
  4446.                 "track\straight\vl" < 8000
  4447.     structure
  4448.         "body"
  4449.  
  4450. #--------------------------------------------------------------------------
  4451.  
  4452. #type "rhand90"
  4453. #    group "track"
  4454. #    viewer
  4455. #        #title "Right 90 Race Section (2)"
  4456. #        distance 200
  4457. #        section 2
  4458. #    components
  4459. #        normal "body"
  4460. #            strength 10000
  4461. #            collision test none
  4462. #            shape
  4463. #                "track\rhand90\hi" < 150
  4464. #                "track\rhand90\md" < 250
  4465. #                "track\rhand90\lo" < 600
  4466. #                "track\rhand90\vl" < 1200
  4467. #    structure
  4468. #        "body"
  4469.  
  4470. #--------------------------------------------------------------------------
  4471.  
  4472. #type "lhand90"
  4473. #    group "track"
  4474. #    viewer
  4475. #        #title "Left 90 Race Section (3)"
  4476. #        distance 200
  4477. #        section 2
  4478. #    components
  4479. #        normal "body"
  4480. #            strength 10000
  4481. #            collision test none
  4482. #            shape
  4483. #                "track\lhand90\hi" < 150
  4484. #                "track\lhand90\md" < 250
  4485. #                "track\lhand90\lo" < 600
  4486. #                "track\lhand90\vl" < 1200
  4487. #    structure
  4488. #        "body"
  4489.  
  4490. #--------------------------------------------------------------------------
  4491.  
  4492. type "rhand45"
  4493.     group "track"
  4494.     viewer
  4495.         #title "Right 45 Race Section (4)"
  4496.         distance 200
  4497.         section 2
  4498.     components
  4499.         normal "body"
  4500.             strength 65000    # indestructable
  4501.             collision test vertex margin 10
  4502.             shape
  4503.                 "track\rhand45\hi" < 250
  4504.                 "track\rhand45\md" < 600
  4505.                 "track\rhand45\lo" < 1000
  4506.                 "track\rhand45\vl" < 8000
  4507.     structure
  4508.         "body"
  4509.  
  4510. #--------------------------------------------------------------------------
  4511.  
  4512. type "lhand45"
  4513.     group "track"
  4514.     viewer
  4515.         #title "Left 45 Race Section (5)"
  4516.         distance 200
  4517.         section 2
  4518.     components
  4519.         normal "body"
  4520.             strength 65000    # indestructable
  4521.             collision test vertex margin 10
  4522.             shape
  4523.                 "track\lhand45\hi" < 250
  4524.                 "track\lhand45\md" < 600
  4525.                 "track\lhand45\lo" < 1000
  4526.                 "track\lhand45\vl" < 8000
  4527.     structure
  4528.         "body"
  4529.  
  4530. #--------------------------------------------------------------------------
  4531.  
  4532. #type "strt-in"
  4533. #    group "track"
  4534. #    viewer
  4535. #        #title "Straight In Race Section (6)"
  4536. #        distance 200
  4537. #        section 2
  4538. #    components
  4539. #        normal "body"
  4540. #            strength 10000
  4541. #            collision test none
  4542. #            shape
  4543. #                "track\strt-in\hi" < 150
  4544. #                "track\strt-in\md" < 250
  4545. #                "track\strt-in\lo" < 500
  4546. #                "track\strt-in\vl" < 1200
  4547. #    structure
  4548. #        "body"
  4549. #
  4550.  
  4551. #--------------------------------------------------------------------------
  4552.  
  4553. #type "narrow"
  4554. #    group "track"
  4555. #    viewer
  4556. #        #title "Narrow Race Section (7)"
  4557. #        distance 200
  4558. #        section 2
  4559. #    components
  4560. #        normal "body"
  4561. #            strength 10000
  4562. #            collision test none
  4563. #            shape
  4564. #                "track\narrow\hi" < 150
  4565. #                "track\narrow\md" < 250
  4566. #                "track\narrow\lo" < 500
  4567. #                "track\narrow\vl" < 1200
  4568. #    structure
  4569. #        "body"
  4570. #
  4571. #--------------------------------------------------------------------------
  4572.  
  4573. #type "nrrw-out"
  4574. #    group "track"
  4575. #    viewer
  4576. #        #title "Narrow Out Race Section (8)"
  4577. #        distance 200
  4578. #        section 2
  4579. #    components
  4580. #        normal "body"
  4581. #            strength 10000
  4582. #            collision test none
  4583. #            shape
  4584. #                "track\nrrw-out\hi" < 100
  4585. #                "track\nrrw-out\md" < 200
  4586. #                "track\nrrw-out\lo" < 400
  4587. #                "track\nrrw-out\vl" < 1200
  4588. #    structure
  4589. #        "body"
  4590.  
  4591. #--------------------------------------------------------------------------
  4592.  
  4593. #type "strt-out"
  4594. #    group "track"
  4595. #    viewer
  4596. #        #title "Straight Out Race Section (9)"
  4597. #        distance 200
  4598. #        section 2
  4599. #    components
  4600. #        normal "body"
  4601. #            strength 10000
  4602. #            collision test none
  4603. #            shape
  4604. #                "track\strt-out\hi" < 100
  4605. #                "track\strt-out\md" < 200
  4606. #                "track\strt-out\lo" < 400
  4607. #                "track\strt-out\vl" < 1200
  4608. #    structure
  4609. #        "body"
  4610.  
  4611. #--------------------------------------------------------------------------
  4612.  
  4613. #type "wide"
  4614. #    group "track"
  4615. #    viewer
  4616. #        #title "Wide Race Section (10)"
  4617. #        distance 200
  4618. #        section 2
  4619. #    components
  4620. #        normal "body"
  4621. #            strength 10000
  4622. #            collision test none
  4623. #            shape
  4624. #                "track\wide\hi" < 150
  4625. #                "track\wide\md" < 250
  4626. #                "track\wide\lo" < 500
  4627. #                "track\wide\vl" < 1200
  4628. #    structure
  4629. #        "body"
  4630.  
  4631.  
  4632. #--------------------------------------------------------------------------
  4633.  
  4634. #type "wide-in"
  4635. #    group "track"
  4636. #    viewer
  4637. #        #title "Wide In Race Section (11)"
  4638. #        distance 200
  4639. #        section 2
  4640. #    components
  4641. #        normal "body"
  4642. #            strength 10000
  4643. #            collision test none
  4644. #            shape
  4645. #                "track\wide-in\hi" < 150
  4646. #                "track\wide-in\md" < 250
  4647. #                "track\wide-in\lo" < 500
  4648. #                "track\wide-in\vl" < 1200
  4649. #    structure
  4650. #        "body"
  4651.  
  4652.  
  4653. #--------------------------------------------------------------------------
  4654.  
  4655. type "strt-up"
  4656.     group "track"
  4657.     viewer
  4658.         #title "Straight Up Race Section (12)"
  4659.         distance 200
  4660.         section 2
  4661.     components
  4662.         normal "body"
  4663.             strength 65000    # indestructable
  4664.             collision test vertex margin 10
  4665.             shape
  4666.                 "track\strt-up\hi" < 250
  4667.                 "track\strt-up\md" < 600
  4668.                 "track\strt-up\lo" < 1000
  4669.                 "track\strt-up\vl" < 8000
  4670.     structure
  4671.         "body"
  4672.  
  4673.  
  4674. ##--------------------------------------------------------------------------
  4675.  
  4676. type "strt-dwn"
  4677.     group "track"
  4678.     viewer
  4679.         #title "Straight Down Race Section (13)"
  4680.         distance 200
  4681.         section 2
  4682.     components
  4683.         normal "body"
  4684.             strength 65000    # indestructable
  4685.             collision test vertex margin 10
  4686.             shape
  4687.                 "track\strt-dwn\hi" < 250
  4688.                 "track\strt-dwn\md" < 600
  4689.                 "track\strt-dwn\lo" < 1000
  4690.                 "track\strt-dwn\vl" < 8000
  4691.     structure
  4692.         "body"
  4693.  
  4694.  
  4695. ##--------------------------------------------------------------------------
  4696. #
  4697. #type "nrrw-up"
  4698. #    group "track"
  4699. #    viewer
  4700. #        #title "Narrow Up Race Section (14)"
  4701. #        distance 200
  4702. #        section 2
  4703. #    components
  4704. #        normal "body"
  4705. #            strength 10000
  4706. #            collision test none
  4707. #            shape
  4708. #                "track\nrrw-up\hi" < 150
  4709. #                "track\nrrw-up\md" < 400
  4710. #                "track\nrrw-up\lo" < 600
  4711. #                "track\nrrw-up\vl" < 1200
  4712. #    structure
  4713. #        "body"
  4714. #
  4715. #
  4716. ##--------------------------------------------------------------------------
  4717. #
  4718. #type "nrrw-dwn"
  4719. #    group "track"
  4720. #    viewer
  4721. #        #title "Narrow Down Race Section (15)"
  4722. #        distance 200
  4723. #        section 2
  4724. #    components
  4725. #        normal "body"
  4726. #            strength 10000
  4727. #            collision test none
  4728. #            shape
  4729. #                "track\nrrw-dwn\hi" < 100
  4730. #                "track\nrrw-dwn\md" < 200
  4731. #                "track\nrrw-dwn\lo" < 400
  4732. #                "track\nrrw-dwn\vl" < 1200
  4733. #    structure
  4734. #        "body"
  4735. #
  4736. #
  4737. ##--------------------------------------------------------------------------
  4738. #
  4739. #type "wide-up"
  4740. #    group "track"
  4741. #    viewer
  4742. #        #title "Wide Up Race Section (16)"
  4743. #        distance 200
  4744. #        section 2
  4745. #    components
  4746. #        normal "body"
  4747. #            strength 10000
  4748. #            collision test none
  4749. #            shape
  4750. #                "track\wide-up\hi" < 150
  4751. #                "track\wide-up\md" < 400
  4752. #                "track\wide-up\lo" < 600
  4753. #                "track\wide-up\vl" < 1200
  4754. #    structure
  4755. #        "body"
  4756. #
  4757. #
  4758. ##--------------------------------------------------------------------------
  4759. #
  4760. #type "wide-dwn"
  4761. #    group "track"
  4762. #    viewer
  4763. #        #title "Wide Down Race Section (17)"
  4764. #        distance 200
  4765. #        section 2
  4766. #    components
  4767. #        normal "body"
  4768. #            strength 10000
  4769. #            collision test none
  4770. #            shape
  4771. #                "track\wide-dwn\hi" < 100
  4772. #                "track\wide-dwn\md" < 200
  4773. #                "track\wide-dwn\lo" < 400
  4774. #                "track\wide-dwn\vl" < 1200
  4775. #    structure
  4776. #        "body"
  4777. #
  4778. ##--------------------------------------------------------------------------
  4779. #
  4780. #type "chic-r"
  4781. #    group "track"
  4782. #    viewer
  4783. #        #title "Chicane Right Race Section (18)"
  4784. #        distance 200
  4785. #        section 2
  4786. #    components
  4787. #        normal "body"
  4788. #            strength 10000
  4789. #            collision test none
  4790. #            shape
  4791. #                "track\chic-r\hi" < 150
  4792. #                "track\chic-r\md" < 300
  4793. #                "track\chic-r\lo" < 550
  4794. #                "track\chic-r\vl" < 1200
  4795. #    structure
  4796. #        "body"
  4797. #
  4798. ##--------------------------------------------------------------------------
  4799. #
  4800. #type "chic-l"
  4801. #    group "track"
  4802. #    viewer
  4803. #        #title "Chicane Left Race Section (19)"
  4804. #        distance 200
  4805. #        section 2
  4806. #    components
  4807. #        normal "body"
  4808. #            strength 10000
  4809. #            collision test none
  4810. #            shape
  4811. #                "track\chic-l\hi" < 150
  4812. #                "track\chic-l\md" < 300
  4813. #                "track\chic-l\lo" < 550
  4814. #                "track\chic-l\vl" < 1200
  4815. #    structure
  4816. #        "body"
  4817. #
  4818. #
  4819. ##--------------------------------------------------------------------------
  4820. #
  4821. #type "ltwist90"
  4822. #    group "track"
  4823. #    viewer
  4824. #        #title "Left Twist 90 Race Section (22)"
  4825. #        distance 200
  4826. #        section 2
  4827. #    components
  4828. #        normal "body"
  4829. #            strength 10000
  4830. #            collision test none
  4831. #            shape
  4832. #                "track\ltwist90\hi" < 150
  4833. #                "track\ltwist90\md" < 350
  4834. #                "track\ltwist90\lo" < 600
  4835. #                "track\ltwist90\vl" < 1200
  4836. #    structure
  4837. #        "body"
  4838. #
  4839. ##--------------------------------------------------------------------------
  4840. #
  4841. #type "rtwist90"
  4842. #    group "track"
  4843. #    viewer
  4844. #        #title "Right Twist 90 Race Section (23)"
  4845. #        distance 200
  4846. #        section 2
  4847. #    components
  4848. #        normal "body"
  4849. #            strength 10000
  4850. #            collision test none
  4851. #            shape
  4852. #                "track\rtwist90\hi" < 150
  4853. #                "track\rtwist90\md" < 350
  4854. #                "track\rtwist90\lo" < 600
  4855. #                "track\rtwist90\vl" < 1200
  4856. #    structure
  4857. #        "body"
  4858. #
  4859. ##--------------------------------------------------------------------------
  4860. #
  4861. #type "start"
  4862. #    group "track"
  4863. #    viewer
  4864. #        #title "Start Race Section (24)"
  4865. #        distance 200
  4866. #        section 2
  4867. #    components
  4868. #        normal "body"
  4869. #            strength 10000
  4870. #            collision test none
  4871. #            shape
  4872. #                "track\start\hi" < 600
  4873. #                "track\start\md" < 1000
  4874. #                "track\start\lo" < 2000
  4875. #                "track\start\vl" < 8000
  4876. #    structure
  4877. #        "body"
  4878. #
  4879. #
  4880. ##--------------------------------------------------------------------------
  4881. #
  4882. #type "barrier"
  4883. #    group "track"
  4884. #    viewer
  4885. #        #title "Barrier Race Section (25)"
  4886. #        distance 200
  4887. #        section 2
  4888. #    components
  4889. #        normal "body"
  4890. #            strength 10000
  4891. #            collision test none
  4892. #            shape
  4893. #                "track\barrier\hi" < 150
  4894. #                "track\barrier\md" < 250
  4895. #                "track\barrier\lo" < 500
  4896. #                "track\barrier\vl" < 1200
  4897. #    structure
  4898. #        "body"
  4899. #
  4900. #
  4901. #
  4902. #
  4903. ##==========================================================================
  4904. ## TESTS...
  4905.  
  4906. ##--------------------------------------------------------------------------
  4907. #
  4908. #type "test01"
  4909. #    group "test"
  4910. #    viewer
  4911. #        #title "Test Object 01"
  4912. #        distance 40
  4913. #        section 0
  4914. #    components
  4915. #        normal "body"
  4916. #            strength 40
  4917. #            collision test vertex margin 5
  4918. #            shape
  4919. #                "tests\test01\hi" < 150
  4920. #                "tests\test01\md" < 300
  4921. #                "tests\test01\lo" < 1200
  4922. #                "tests\test01\vl" < 2000
  4923. #    structure
  4924. #        "body"
  4925. #
  4926. ##--------------------------------------------------------------------------
  4927. #
  4928. #type "test02"
  4929. #    group "test"
  4930. #    viewer
  4931. #        #title "Test Object 02"
  4932. #        distance 40
  4933. #        section 0
  4934. #    components
  4935. #        normal "body"
  4936. #            strength 40
  4937. #            collision test vertex margin 5
  4938. #            shape
  4939. #                "tests\test02\hi" < 150
  4940. #                "tests\test02\md" < 300
  4941. #                "tests\test02\lo" < 1200
  4942. #                "tests\test02\vl" < 2000
  4943. #    structure
  4944. #        "body"
  4945. #
  4946. ##--------------------------------------------------------------------------
  4947. #
  4948. #type "test03"
  4949. #    group "test"
  4950. #    viewer
  4951. #        #title "Test Object 03"
  4952. #        distance 40
  4953. #        section 0
  4954. #    components
  4955. #        normal "body"
  4956. #            strength 40
  4957. #            collision test vertex margin 5
  4958. #            shape
  4959. #                "tests\test03\hi" < 150
  4960. #                "tests\test03\md" < 300
  4961. #                "tests\test03\lo" < 1200
  4962. #                "tests\test03\vl" < 2000
  4963. #    structure
  4964. #        "body"
  4965. #
  4966. ##--------------------------------------------------------------------------
  4967. #
  4968. #type "test04"
  4969. #    group "test"
  4970. #    viewer
  4971. #        #title "Test Object 04"
  4972. #        distance 40
  4973. #        section 0
  4974. #    components
  4975. #        normal "body"
  4976. #            strength 40
  4977. #            collision test vertex margin 5
  4978. #            shape
  4979. #                "tests\test04\hi" < 150
  4980. #                "tests\test04\md" < 300
  4981. #                "tests\test04\lo" < 1200
  4982. #                "tests\test04\vl" < 2000
  4983. #    structure
  4984. #        "body"
  4985. #
  4986. #
  4987.  
  4988.  
  4989.  
  4990.  
  4991. end of objects
  4992.  
  4993. #==========================================================================
  4994.  
  4995.  
  4996.